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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Ahoy Kaleuns!
I am having a bit of a problem. My SH3 does not seem to want to render very far. I know this because I will go to the free cam and zoom out and I can see, beyond 5 or 6 km distance, is just flat grey colored space. My currents mods are (as well as 4 gig patch); Thomsen's Sound Pack V3.2cg ACM-GUI Reloaded - h.sie's Edition V1.15 ACM-GUI - Use Hull Integrity Numbers b25_Louder_Diesels SurfaceEngineStartUp GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - Main movie - 'Das Boot' GWX - VIIC41 Player Sub Ice Age ACM-GUI - DepthCharge-Shake V1.8 Flags_enlighten Rubini´s Underwater dust&plancton v1 LifeBoats&Debris_v4 New Uboat Guns 1.2 OLC's Modified Searchlight Beams for GWX3 Pascal_Port_People Q Ship mod GWX3.0 Radio England RB_SH4_Effects_for_SH3_2_03 TMT v2 Waterstream+Exhaust Combi V2.3 for GWX3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Torpedo damage Final ver2.0 Ultimate Aircraft Soundmod Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod WB's Renown Replacement Wooden_Lifeboats_Mod_1.1 compass_on_all_navmaptools Merchant_Fleet_Mod_3.2 MFM_v3_Skin_Packs Sh3_volumetric_clouds&fog_V2.2 b25_SF_Grass_Full_V2 ANZACMICKS WEATHERED TYPE VII OLC_DasBoot_Green ManosEnvironmentPro v4.2 Does anyone have any ideas what might be causing this? The only "Solution" i have found is to use the SHV water mod, it greatly extends the draw distance. However, I do not care for the water color/texture itself :\ Thank you in advance |
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