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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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Nope, sorry, that's just how it is in Sub Command
![]() If you don't want these problems, yes, get Dangerous Waters. There are much more advanced ship dynamics in that. If you start a turn at 15 knots and reduce speed to 5 knots, you will overshoot the turn because of the large amount of momentum. Speed up and slow down is a lot slower, but the slow down still isn't as slow as I'd like. The ship will actually roll, too, unlike in Sub Command. Tom Clancy SSN actually has some real good ship dynamics, in my opinion, but that's a very arcade-like game. You can actually employ "sprint and drift" effectively. Slow down takes a while in that game, and it seems water drag is modeled at least proportional to accurate drag. By that, I mean that you lose speed more quickly at higher speeds because the force of drag is proportional to the square of velocity. At lower speeds, it can take forever to lose speed.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#2 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
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DANG!
![]() ![]() Now that you mention the course change issue, yeah, I see that. I hadn't really thought about it or noticed it. So, yeah ... Dangerous Waters it is then. Looks like I can get several mods for it as well ... but which one? hmmm
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l8r, artao ![]() |
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#3 |
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Well, unlike what I've heard about the Silent Hunters in that they're almost not worth playing without mods, I think Dangerous Waters is very playable without mods. In fact, I've never consistently used any mods with Dangerous Waters and I have more hours in that game than I can count. But, that's all up to you.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
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Well, I did it ... Bought Dangerous Waters yesterday on Steam.
LOVE IT!!! ... yeah, I see what you mean about the speed changes. Better than SC, but not quite like 688(i) ... sprint-and-drift will be hard, if even possible ...... of course, I've only played one mission so far, with the 688(i) .. I forget the name, but it was recovering a SEAL team from near Vladivostok .. fun. Managed to evade two torpedoes on the way out. and BOY!! Auto-TMA crew is MUCH worse at it than the SC auto-crew. wow .. no mods installed yet, but I will be. Just not sure if I'll go with RA/DWX or LWAMI .. I DLed both ... and, of course, I'll be installing the dipping sonar fix and sonobuouy channel fix "mods"/patches.
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l8r, artao ![]() |
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#5 | |
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#6 |
Stowaway
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I watched the start of your movie sub Command Akula Campaign.
The intro part of the movie, is that part of the original intro to Sub Command? I have the Naval Combat Pack and for Sub Command I don't haven't seen it. I see the intro for Fleet Command and 688(i) but no joy for SC. If it is part of the intro, any idea on how to activate? |
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#7 | |
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I play my Sub Command off Steam and I, too, have no joy with the intro movie. I still have my CD-ROM copy of Sub Command, which I installed just to get that intro movie haha. I'm not sure if that intro movie is in some kind of readily readable format in the Sub Command directory of Steam or not.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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