SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-10-14, 08:31 AM | #76 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
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Horrido Wise,
I repeat myself; your work is simply outstanding! Your new type VII will be a fantastic addition to the game and will give a total new ambience! Thank you for making this all possible, Maestro!
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Last edited by kurfürst; 11-10-14 at 09:56 AM. |
11-10-14, 01:43 PM | #77 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@Fahnenbohn
Thanks for the hint, but this method of gloss doesn't suit us. "Metal" looks absolutely unnaturally. After completion of work you will be able to download mod and to make such gloss personally for yourself. Concerning doors of torpedo tubes … this question belongs to animation. Unfortunately, we aren't engaged in settings of animations. @ Wolfstriked At your request: @ kurfürst Salute, my friend! Thanks! @Alex I thank you for trust. And once again, thanks for the hint. Unfortunately, we can't guarantee correction of a mistake of the Ubisoft developers. The matter is that, for available in game, dimensions of cannon , animation of artillery calculation is corrected. After change of dimensions there can be errors of compliance of animation. We can move a few gunners, but we aren't able to change animation. At present we don't know that will turn out as a result. Nevertheless, we will resolve somehow this issue. Perhaps,we will be forced to sacrifice adequate animation to please to the real sizes of the cannon. Possibly, there is no other way out. Or, to leave everything as is. At present I am inclined to the decision to sacrifice animation. It seems to me that for the general visual perception of the boat, its real dimensions it is more important, than, for example, the gunner's hand which holds air, or fall into details of cannon, inside.) |
11-10-14, 05:53 PM | #78 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Horrido!!!Great detail with tons of stuff I have never seen modeled yet and great texture look to it all.And the rudder indicator is at different ranges in varying pics so I assume its working which is just icing on the cake.
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11-11-14, 01:23 PM | #79 | |
Hellas
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Quote:
about the deck gun: it was a very nice deck gun designed by Testpilot (i think it is the best so far released) some time ago. i don't know if it is correct at its dimensions but ,surely, it was very nicer than the stock. i am thinking that , in case that you will not work on the deck gun, why not to ask permissions from Testpilot to use his deck gun on your release ?
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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12-11-14, 02:18 PM | #80 |
Weps
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
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Hi Wise,
Have you an update on your progress of this much awaited mod, please? Really looking forward to it's release. Regards, MLF
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Je pense donc je fuis! |
12-15-14, 08:48 AM | #81 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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Hi MLF,
Hi, everybody. I apologize, but, it is necessary to wait some time. Progress is, but, small. Catastrophically there is no free time. Besides, in the latest works (VIIB-40 and VIIC-40) errors of discrepancy of reality were found. I was compelled to correct them. The following options are at the moment ready: VIIB-vorkriegs VIIB-1938 VIIB-1939 VIIB-1940 VIIB-1942-43 VIIC-40 Standard VIIC-40 Analouge U-96 I apologize, screenshots from the program S3D, I at present do not have time, to go to the game with each u-boot. Ahead work on options is necessary: VIIC-1942-43 VIIC-1944 VIIC\41 This work will be slightly more difficult because, demands creation of a set of new elements which aren't present in ready options. Maybe, later, I'll find time, to gather and provide you with a temporary mod (figuratively speaking, for testing) which will include ready-made options. Best regards, Alex |
12-15-14, 11:53 AM | #82 |
Eternal Patrol
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Beautiful and brilliant!
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12-15-14, 12:03 PM | #83 |
Weps
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
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Ah time - never, ever enough of it These models look stunning, Wise. Such attention to detail.
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Je pense donc je fuis! |
12-15-14, 03:02 PM | #84 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
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@Wise (Alex)
A question, is it possible that people will ever stop marvelling at your glorious work ??............. I think not! Stunningly beautiful pieces yet again, take all the time you need my friend. After all Rome wasn't built in a day, as the saying goes. Best regards. Fubar2Niner |
12-16-14, 11:30 AM | #85 |
Watch
Join Date: Sep 2013
Location: Germany, Köln
Posts: 19
Downloads: 5
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@ wise
where can i download these great Skins ?? regards Taifun |
12-21-14, 12:34 PM | #86 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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12-30-14, 03:16 PM | #87 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Wise,
I figured out how you can easily disable the ducking down of the crew when attacked. Please let me know if you want to use this to move the crew inside of the conning tower (all clippings will not be avoided but the most problematic parts will be solved). Regards, LGN1 Quote:
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12-31-14, 07:43 AM | #88 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
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Wow, simply amazing work
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01-02-15, 01:29 AM | #89 | |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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Hi, LGN1,
Quote:
It, undoubtedly, would be quite good... but,as always.. only on the one hand. On the other hand, it seems to me, it will be bad, when, for example... the plane, attack against to the boat, machine gun fire, the falling bombs, blast wave... and the team continues to stand, as statues, motionless as if, there is no attack of the opponent. I think, On Earth, there are no living beings, having such iron nerves. However, I will be grateful to you if you tell me this way. I will think. --- --- --- --- --- --- --- --- I wish all a Happy New Year! |
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01-29-15, 02:43 PM | #90 |
Helmsman
Join Date: Dec 2011
Location: La Spezia
Posts: 106
Downloads: 297
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Amazing work!!! How many time we have to wait for this mod????
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