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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you want a third-party, external replayviewer? | |||
Yes, any external replayviewer would help. |
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22 | 64.71% |
Yes, the featured mentioned would make it cool enough to use. |
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5 | 14.71% |
No, I'll wait for SCS to make one. |
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4 | 11.76% |
No, I don't use them. |
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3 | 8.82% |
Voters: 34. You may not vote on this poll |
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#8 | |||||||
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
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![]() Quote:
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I see your point. Quote:
Instead, at least for singleplayer games, look into using a debugviewer and the /debugoutput option, for those features. (There is something in these forums on them.) Quote:
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Either way, in my external viewer, it would be generating the keyframes and saving them in a "companion file". My intention was to make the time between each frame user-settable. Quote:
If you ask me, the network code is what needs most work. I'd go so far as to recommend ditching directplay altogether. SCS is the only ones who have actually stuck with it of all "commercial-grade" game developers I know who used it in the first place. And we can see how well that worked out for scs... ![]()
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