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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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They probably hit the curved underside of the hull as the target moved up. In bad weather that is always a guessing game if it hits correctly. Reduce the torpedo depth setting to make it run shallower and hit the proper vertical side. Obviously this rules out magnetic detonators then.
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#2 |
Navy Seal
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You also have not said what the impact angle was. Anything less than 60 degrees, or more than 120 degrees impact angle, has a much lesser chance of setting off the charge.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Sea Lord
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You are correct. That is a real possibility in RL. But are you sure this is actually modelled in SH3? I have no evidence one way or the other. I just don't view the SH3 models as being that sophisticated. It would be a pleasant surprise to learn that they were.
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#4 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#5 |
Sea Lord
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I confess that I have never used an external cam (for anything). The visual evidence you describe sounds convincing.
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#6 |
XO
![]() Join Date: Jun 2014
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#7 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
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#8 |
Sea Lord
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So SH3, which has an AI so bad the helmsman steers a drunkard's walk, and a sensor model so bad it does even include thermal layers, has a well-implemented torpedo-impact model, which even graphically portrays the effect of a strike on the hull curve! This game is frustrating!
I'm glad the detailed torpedo-impact model is there, even though I'll never see it. It makes my job tougher and more historically accurate. But, oh, how I wish the devs had invested that level of effort in other areas as well! The hull-curve effect is more than just eye candy. It has practical consequences. But I wonder: Did Ubi do it just because it makes a cool visual? [/RANT] |
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