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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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#2 |
Silent Hunter
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Beautiful vessel!
I actually thought you had shaped the bow wrong - then I noticed it was a black part of the camouflage scheme to fool the enemy. ![]() I like that you have the pennant on the hull - very annoying that Silent Hunter III, IV, and V failed to include this basic detail on escort ships. Nice work. One suggestion - tone down the bright yellow color of the life rafts. Paintings and color film I have seen seems to show these were usually a dark grey or brown, and did not stand out like modern lifesaving equipment. Of course, if you have a source telling you differently, then disregard. |
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#3 | |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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__________________
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#4 |
Silent Hunter
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![]() See, for example: Corvette (?) at 0:19 Nearest Liberty Ship to the camera at 1:23 Tanker at 6:47 HMCS "St. Laurent" (H83) at 7:12 There are lots of very nice pictures here too; they seem to have left the rafts grey or painted them in the relatively flat green/blue/white colors of their camo scheme. The artist was not 100% sure of colors, but based on other sources his colors for HMS "Bluebell" are correct, so I think these drawings are trustworthy: By the way, I really hope you do the older version of the Flower Class with the large enclosed bridge, like the first ship below (pennant K220) - I have never seen them in any WWII naval game since "Aces of the Deep". Maybe they could be scripted to go out of service gradually, as the type was modified? Anyways, great work. http://www.cbrnp.com/RNP/Flower/PROFILE/Profiles-01.htm ![]() ![]() HMS Borage K120 1942 Another Flower fitted for minesweeping is HMS Borage. She, however, has the 'LL' (magnetic) minesweeping gear on the stern, and an 'acoustic hammer' on the bow. This was a bucket fitted to the end of of an A-frame which could be lowered into the water. A weight was dropped into the bucket setting off a load noise which it was hoped would detonate any acoustic mines in the area ![]() HMS Pennywort K111 March 1942 ![]() |
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#5 |
Hellas
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very nice work
![]() if you haven't tell that this is a unity water , i would never believe it ! very nice work on lighting too ! bravo V-I-C ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#6 | |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
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Some great shots in the video! No problem to add the original flower corvette later. I just need time to make it. Thanks. Unity has no "look", it depends entirely on your shaders and code (all my shaders depend on additional code and they all work together), a shader would usually look absolutely identical with any engine (and even with you custom "engine") because the GPU runs it, not the engine. …at least as long as the engine has no limitations. The engine just handles the basics.
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#7 |
Watch Officer
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…still haven't finished painting the command room, but I forgot to show more pictures of it:
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#8 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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Shots of the Flower Corvette taken from higher altitudes. (currently working on altitudes up to 12,000m for the automatic camera modes when showing aircrafts)
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#9 |
Silent Hunter
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The new shots are much appreciated! I like the "valve tree" to the left in the command room shots - goes to show how complex these submarines were, and how much training was needed to operate them. The whole room looks impressive enough without textures (though I'm looking forward to them).
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