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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#24 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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One interesting item, the CFG file;
[Unit] ClassName=SSSargo 3DModelFileName=data/Submarine/NSS_Sargo/NSS_Sargo HumanPlayable=YES Interior=data/Interior/NSS_Salmon/NSS_Salmon UnitType=200 MaxSpeed=2 MaxSpeedSubmerged=1 Length=94.6404 Width=8.1788 RenownAwarded=130 The percentages at the bottom; [EngineProperties] AllStop=0.00 AheadSlow=0.20 AheadOneThird=0.40 AheadStandard=0.62 AheadFull=0.85 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 Are applied to both surfaced and submerged speeds, but the max speeds at the top are not used in game - those come only from the SIM file, change the speeds in the CFG to whatever and it has no effect. In the sim file I have; Propulsion Max speed = 25 Max force = 0.0 eng power = 6140 eng rpm = 280 E propulsion Max speed = 12 eng power = 2660 eng rpm = 270 Power and RPM are default, the only thing I changed was the max speed. For the submerged range I just now tried; miles = 4 knots = 15 3 1/2 hour recharge from 10% 2 knots 68 miles 5 knots 34 miles 7 knots 20 miles 10 knots 34 miles 12 knots 30 miles Really odd that whatever you do has more effect on the recharge time than anything else, and why the range for 5 knots and 10 knots are the same is completely baffling. Only drag I can find is up/down and left/right, no idea what that applies to - induced drag fore and aft will increase with speed and would not drop off except with a planing hull (or hydrofoil), which certainly doesn't apply to a WWII submarine - especially when submerged. But the increase in range from Standard to Full speed seems to be more or less consistent. |
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