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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Quote:
WAA in real life works I think by analyzing the signal delays between a lot of smaller sensors in the array. And by doing (long-term) signal processing on various frequencies it can figure out the phase (the position in the wave, think of it as the second hand on the clock going round each minute for each wave period) of particular frequencies. From these slight delays it can reconstruct the distance from where it must have originated. As it's exact workings are no doubt classified you might as well consider this magic. WAA in the game simply gives the bearing and range of the contact with some random noise added to it. Or so it appears. Who knows how Sonalyst calculated this exactly. |
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