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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
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Assumimg you have gwx installed you get a kmh to kts conversion chart that you pull down from the top left hand corner. You can use that to plot the position of the target hour to hour. Change course and speed accordingly to try and get ahead of the target with aob 90 degrees and fire away. Otherwise use a kts to kmh conversion tool or calculate it yourself. Then use the distance speed and time formula triangle to calculate any unknowns.
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KLt S. Cooksey commanding U-2528 ... .. -. -.- / - .... . -- / .- .-.. .-.. |
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#2 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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In all likelihood it is a historical message. Accordingly there is no guarantee that there actually is a convoy in the game that you can intercept. When you see a convoy near you it normally shows up as a large block and you can click on it and see its approximate heading and speed.
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#3 |
Soundman
![]() Join Date: Nov 2011
Posts: 141
Downloads: 300
Uploads: 0
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Update. still on patrol 3. down to 8 eels. I just sunk a large cargo for a tonnage of 10000. I had a hard time getting her to go down. More questions though lol. I had to send a radio message back to bdu to see how many torpedos I still have left. I know how to see how many shells I have left for my guns but don't see anywhere where it shows how many torpedos are left
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