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Old 10-19-14, 01:05 PM   #1
John D. Dakty
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Hello again, CapnScurvy!!!

Seems like a must be really getting on your nerves.

I'm really surprised by your answer. For the past 2 years that I have been playing Silent Hunter 4, the Stopwatch/Chronometer has worked just fine for me.

By that I mean, when I click on the Stem the Stopwatch/Chronometer starts counting elapsed time. If I click again on the Stem the Stopwatch/Chronometer stops, and shows the elapsed time between the two clicks (like it's supposed to do). No need to pause anything.
If you click on the Stem again it starts counting again from zero.

Makes me really wonder if we are talking about the same Game...

And again, thank you for the response.
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Old 10-19-14, 08:07 PM   #2
CapnScurvy
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No, we're talking about the same thing. There's times when you start the Stop Watch (pushing down the stem), you'll want to stop it at a certain elapsed time to check the targets speed by measuring its distance traveled during that time. By using the game pause key, you'll stop the watch....and the game itself, to check something (like how far the target may have traveled on the Nav Map, provided you marked the targets position when you started the watch). By not using the stem to stop the watch, you won't return to zero the next time you un-pause the game. This allows you to keep a longer elapsed time going on the watch.....which will provide you with a more accurate estimate of target speed when plotting its traveled distance on the Map. The longer you follow the target, keeping track of its relative position to the sub, and plotting its position on the Nav Map, the greater the accuracy for both gleaning AoB or target speed.
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Last edited by CapnScurvy; 10-20-14 at 08:19 AM.
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Old 10-20-14, 01:40 AM   #3
John D. Dakty
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Ahh,

now I got what you tried to tell me.

Thanks again for the good tip, I never thought of that. I was always restarting the Stopwatch and adding the latest elapsed time with the previous for more precision (which was inaccurate).

Thanks again CaptnScurvy
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