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#3 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
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this issue also happened to me almost all the time while I played GW.
I often had replay the save-game (before attack) to rule out the problem. Often on 1st reload not only the target pin down with just 1 or two torps but also gave the credits and the sank was registered into the "captain's log". Also other issue is the "unsinkable ships" that I think that is somehow related to the damage mod. In my experience small merchants required 4 and 5 torps and then serveral hours to sink and several cases. Large merchants took all stock of torps available in my sub and remained floating like nothing happened (my last case was a large tanker that took 11 torps in its right side hits spread from back-to-front, and didn't sink after 18 hours). I'm sure that someone would eventually look into these problems and would solve them (hopefuly) ![]() |
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