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Old 10-14-14, 06:47 AM   #1
rudewarrior
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Quote:
Originally Posted by Lanzfeld View Post
Hmmm...still need those maps. I really want this mod but really don't want to install all that stuff you know? A PDF of those chart would allow people to use this excellent mod without messing with the 1024 file.
It's really worth it to install! Plus the maps won't help you in a pdf format. They are all overlays, meaning, they are designed to be dragged over the map to work. Look at the first post and look under entry number 2. You can see how the overlay works, so having a pdf of the map probably won't help.

However, if you are compelled to print something out, print out the pictures under entries 2 and 3 in the first post, that is about the best you're gonna get.

Good luck!
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Old 10-19-14, 08:36 AM   #2
3catcircus
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Quote:
Originally Posted by rudewarrior View Post
It's really worth it to install! Plus the maps won't help you in a pdf format. They are all overlays, meaning, they are designed to be dragged over the map to work. Look at the first post and look under entry number 2. You can see how the overlay works, so having a pdf of the map probably won't help.

However, if you are compelled to print something out, print out the pictures under entries 2 and 3 in the first post, that is about the best you're gonna get.

Good luck!
So I've been trying to figure out your install instructions too. The problem I see (as apparently do others) is it is just too confusing for anyone but advanced users.

I gotta manually edit an .ini file (not knowing what the actual x/y positions should be) and manually move some .tga files into a certain folder? I gotta figure out whether I should use JSGME or SHCommander or do both or run the JFO executable or all three? What if I already have JSGME installed somewhere else? Now I gotta install it a second time into SH3Commander? And then I gotta exit the game and re-run it or something?

Between the readme and the forum thread, there appears to be at least three (possibly) four different ways of activating this mod (and thus, at least as many ways for an inexperienced user to screw it up).

Is there a fool-proof method of activating the mod, given the following boundary conditions:

GWX3 installed with the Integrated Orders and Contact Color mods
SH3Commander installed
A single JSGME install, not in SH3Commander
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Old 10-19-14, 09:18 AM   #3
sublynx
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Printing the text files and following the orders from the prints is the easiest solution. You can also have a print of the maps in order to follow the Prize rules and route Antar.
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Old 10-19-14, 10:35 AM   #4
rudewarrior
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Quote:
Originally Posted by 3catcircus View Post
So I've been trying to figure out your install instructions too. The problem I see (as apparently do others) is it is just too confusing for anyone but advanced users.
See first post:

**THIS MOD ULTIMATELY IS NOT DIFFICULT TO IMPLEMENT, BUT THERE ARE SOME CONSIDERATIONS THAT MAKE THIS SOMEWHAT OF AN ADVANCED MOD.**

Quote:
I gotta manually edit an .ini file (not knowing what the actual x/y positions should be) and manually move some .tga files into a certain folder? I gotta figure out whether I should use JSGME or SHCommander or do both or run the JFO executable or all three? What if I already have JSGME installed somewhere else? Now I gotta install it a second time into SH3Commander? And then I gotta exit the game and re-run it or something?
This is why. It takes time and research to understand how the menu_1024_768.ini file works. We (as in the modding community) can explain it to you, and we will be happy to assist you in understanding it, but it takes time and patience to learn how to edit it. There are many resources on this forum to help with it. You can start here. Ultimately, it takes research to figure out how it works and it takes time to implement the changes and make sure they are working correctly. Every mod requires some alteration to your system and takes time and patience to implement properly. In fact my menu.ini file is actually overwritten 4 times in my particular "mod soup" and each iteration has several different edits to that particular file.

Quote:
Between the readme and the forum thread, there appears to be at least three (possibly) four different ways of activating this mod (and thus, at least as many ways for an inexperienced user to screw it up).
And experienced users as well. Now think about how many times I screwed it up trying to write it.

Quote:
Is there a fool-proof method of activating the mod, given the following boundary conditions:

GWX3 installed with the Integrated Orders and Contact Color mods
SH3Commander installed
A single JSGME install, not in SH3Commander
Yes, I have it set up that way, but the key is to install SH3 Commander directly into the GWX folder. This allows you to use one JSGME install, and thus you can title your mods things like: SH3 Cmdr_Insert Super Cool Mod Title Here. That way everything is in one place and you can take care of it all at once.

I took a very long time to write a very long readme on how to install this mod. In fact I would say that the ratio of the size of the readme compared to the actual size of the mod may actually be the largest on this forum. I knew it would be complex, so I wrote the readme as explicitly as I had to when I was writing up experiment procedures when I was working on my Physics PhD. However, it still requires a certain amount of base knowledge which you will have to acquire before you can implement it. I suggest that you should start becoming very familiar with the menu.ini file, since the vast majority of the more complex mods work with it.

Hope this helps!
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Old 10-19-14, 12:40 PM   #5
3catcircus
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Thanks! It'll take me a while to digest (and probably as much time doing trial-and-error testing) before I figure out if I've done it correctly.

Quote:
Originally Posted by rudewarrior View Post

See first post:

**THIS MOD ULTIMATELY IS NOT DIFFICULT TO IMPLEMENT, BUT THERE ARE SOME CONSIDERATIONS THAT MAKE THIS SOMEWHAT OF AN ADVANCED MOD.**



This is why. It takes time and research to understand how the menu_1024_768.ini file works. We (as in the modding community) can explain it to you, and we will be happy to assist you in understanding it, but it takes time and patience to learn how to edit it. There are many resources on this forum to help with it. You can start here. Ultimately, it takes research to figure out how it works and it takes time to implement the changes and make sure they are working correctly. Every mod requires some alteration to your system and takes time and patience to implement properly. In fact my menu.ini file is actually overwritten 4 times in my particular "mod soup" and each iteration has several different edits to that particular file.



And experienced users as well. Now think about how many times I screwed it up trying to write it.



Yes, I have it set up that way, but the key is to install SH3 Commander directly into the GWX folder. This allows you to use one JSGME install, and thus you can title your mods things like: SH3 Cmdr_Insert Super Cool Mod Title Here. That way everything is in one place and you can take care of it all at once.

I took a very long time to write a very long readme on how to install this mod. In fact I would say that the ratio of the size of the readme compared to the actual size of the mod may actually be the largest on this forum. I knew it would be complex, so I wrote the readme as explicitly as I had to when I was writing up experiment procedures when I was working on my Physics PhD. However, it still requires a certain amount of base knowledge which you will have to acquire before you can implement it. I suggest that you should start becoming very familiar with the menu.ini file, since the vast majority of the more complex mods work with it.

Hope this helps!
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Old 10-19-14, 01:56 PM   #6
BigWalleye
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Quote:
Originally Posted by 3catcircus View Post
Thanks! It'll take me a while to digest (and probably as much time doing trial-and-error testing) before I figure out if I've done it correctly.
Once upon a time, I taught basic computer skills to graphics arts students, many of whom had never touched a computer. The first thing I taught them was how to break a computer. "Pick it up, hold it over your head, and smash it on the floor. Whatever else you do, you may make a mess, but you won't break anything."

The same applies here. Make backups of files before you change anything. Keep a copy of the original download zip for every mod you use. Be prepared to go back and uninstall, then reinstall everything. This takes maybe half an hour. THAT is the worst damage you can do. So relax and give it a try.
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Old 05-01-16, 08:52 AM   #7
Aquelarrefox
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hi im very interested of making a spanish version of this mod. Could be posible to get the text of the pages?

its very interesting , and the inmmersion is one of the most important thing in this game. as a captain in u-bouts rules are very important in vouyage.

im slowly traslating it
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Last edited by Aquelarrefox; 05-02-16 at 07:54 PM.
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Old 05-04-16, 05:56 AM   #8
Aquelarrefox
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what means "darkened ship" exactly?
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