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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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![]() However, if you are compelled to print something out, print out the pictures under entries 2 and 3 in the first post, that is about the best you're gonna get. Good luck! ![]() |
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#2 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I gotta manually edit an .ini file (not knowing what the actual x/y positions should be) and manually move some .tga files into a certain folder? I gotta figure out whether I should use JSGME or SHCommander or do both or run the JFO executable or all three? What if I already have JSGME installed somewhere else? Now I gotta install it a second time into SH3Commander? And then I gotta exit the game and re-run it or something? Between the readme and the forum thread, there appears to be at least three (possibly) four different ways of activating this mod (and thus, at least as many ways for an inexperienced user to screw it up). Is there a fool-proof method of activating the mod, given the following boundary conditions: GWX3 installed with the Integrated Orders and Contact Color mods SH3Commander installed A single JSGME install, not in SH3Commander |
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#3 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Printing the text files and following the orders from the prints is the easiest solution. You can also have a print of the maps in order to follow the Prize rules and route Antar.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#4 | ||||
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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**THIS MOD ULTIMATELY IS NOT DIFFICULT TO IMPLEMENT, BUT THERE ARE SOME CONSIDERATIONS THAT MAKE THIS SOMEWHAT OF AN ADVANCED MOD.** Quote:
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I took a very long time to write a very long readme on how to install this mod. In fact I would say that the ratio of the size of the readme compared to the actual size of the mod may actually be the largest on this forum. I knew it would be complex, so I wrote the readme as explicitly as I had to when I was writing up experiment procedures when I was working on my Physics PhD. However, it still requires a certain amount of base knowledge which you will have to acquire before you can implement it. I suggest that you should start becoming very familiar with the menu.ini file, since the vast majority of the more complex mods work with it. ![]() Hope this helps! ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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Thanks! It'll take me a while to digest (and probably as much time doing trial-and-error testing) before I figure out if I've done it correctly.
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#6 | |
Sea Lord
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The same applies here. Make backups of files before you change anything. Keep a copy of the original download zip for every mod you use. Be prepared to go back and uninstall, then reinstall everything. This takes maybe half an hour. THAT is the worst damage you can do. So relax and give it a try. |
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#7 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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hi im very interested of making a spanish version of this mod. Could be posible to get the text of the pages?
its very interesting , and the inmmersion is one of the most important thing in this game. as a captain in u-bouts rules are very important in vouyage. im slowly traslating it
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 05-02-16 at 07:54 PM. |
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#8 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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what means "darkened ship" exactly?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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