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Old 10-10-14, 05:14 AM   #1
Fahnenbohn
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I've found very high mountains near the chilean cost.









edit : For the picture above, I've used a fog's model with only its height modified, and it was enough to cover the whole mountain at Hornelen and Cape Enniberg.

Last edited by Fahnenbohn; 10-10-14 at 12:56 PM.
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Old 10-10-14, 05:19 AM   #2
Fahnenbohn
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Still, I wonder ... Why didn't we have this problem with the 16 km atmosphere ?
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Old 10-10-14, 05:42 AM   #3
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I still think that we must extend the fog's model. Here a comparison between GWX and your mod :

GWX :


Manos :


And the two versions :


Do you see ? There is a difference in width (between sky and fog) between GWX and your mod ...

The advantage of my solution is that you do not have to worry about the fog's model's height, and don't have to change the fog's color.
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Old 10-10-14, 02:28 PM   #4
makman94
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i will reply you tomorrow with details-pics from my tests. as i allready told the 16 km 3d models(tested NYGM enviro,GWX 16km enviro ,OLC mkiid 16 km enviro and MEP v2.1 enviro) also have the discussed 'problem' (as the 20 km models as well). did you check the 16 km models and you find them ok ?

as for enlarging the fog model :
the 20 km models were born back then by just enlarging the 16km models. this is not so simple as it sounds becuase it 'created' some issues at parts that were ok at 16km. the main problems were that ,by just rescale the existing 16km models, this had the effect the models to be enlarged analogicaly to all dimensions and this changed their 'origin center' point of models. the result by just 'following' the models dimensions were that the fog was cutted at the upper level (see the pic at the OP between the v3 and v4 of mod) and also were also some issues at the sun and moon models which were not moving smoothly between the clouds and the sky models.
thats why i rescaled and moved in v4 the clouds and the fog models(so don't look for analogies in MEP's 3d models).
the models in v4 has the abillity to reach visuals at about 26250m(!) by simply enlarging the fog and clouds models. i reduced the fog to this specific diameter becuase i noticed at my tests that if ship is at greater than 20 km distance is very hard for our eyes to see it through an x7 zoom at binoculars or uzo so i made my mind back then to set the fog there. all other settings at visuals were adjusted there,and with the H.Sie Night fix vision(that i explain at readme files how to set it in MEP v4) in order to avoid the effect the crew to spot a ship which is not vissible to you and vise versa.
the problem that you noticed is caused by the height of fog and can be very easily healed by just redesigning the height of fog. the other way that you say,enlarging the diameter too will need (at least from my part) exauhsting tests and readjustments at visuals and fod distances parameters which i don't have the will to get into again.
the colors at fog is not a necessity (i will show also pics tomorrow) , i just want to readjust them just for aesthetic reasons becuase the fog is more noticable becuase of its height.

about the height of fog:
in your tests, you found out that a +20% at fog's height is enough to cover the issue ?
run this mission here(it is jsgme ready):
http://speedy.sh/RccjH/Enniberg.rar
in single missions you will find a mission called 'Enniberg'.in this mission your boat is approaching Enniberg (754m above sea) ,tell me if a +20% at the height of your fog model healed the issue.
i will check the location that you pointed and see what my results will be.

till tomorrow,
all the best
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Old 10-10-14, 02:40 PM   #5
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at your pic , i see the spoken fog upper line (can you recheck it? at my tests so far , i have the impression that a 'generous' increase at fog's height is necessery):

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Old 10-10-14, 04:46 PM   #6
Fahnenbohn
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Quote:
Originally Posted by makman94 View Post
at your pic , i see the spoken fog upper line (can you recheck it? at my tests so far , i have the impression that a 'generous' increase at fog's height is necessery)
Another pic at the same place :
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Old 10-10-14, 05:09 PM   #7
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As I never encountered the discussed problem before, I've checked the 16 km version with GWX 3.0. Well, near the chilean cost, I don't have such a problem with fog. The mountains disappear as with my enlarged fog model.

So, if you don't want to resize the fog's model, you have another solution : resizing the sky's model to make it closer to the fog's model !
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Old 10-10-14, 04:12 PM   #8
Fahnenbohn
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Quote:
Originally Posted by makman94 View Post
as i allready told the 16 km 3d models(tested NYGM enviro,GWX 16km enviro ,OLC mkiid 16 km enviro and MEP v2.1 enviro) also have the discussed 'problem' (as the 20 km models as well). did you check the 16 km models and you find them ok ?
Yes, I suspected that the models of GWX could cause the same problem, but since my expanded model solved the problem, I have not checked this possibility.

Quote:
Originally Posted by makman94 View Post
the models in v4 has the abillity to reach visuals at about 26250m(!) by simply enlarging the fog and clouds models. i reduced the fog to this specific diameter becuase i noticed at my tests that if ship is at greater than 20 km distance is very hard for our eyes to see it through an x7 zoom at binoculars or uzo so i made my mind back then to set the fog there.
So, you don't need to change sensors' parameters if the fog's model is enlarged !

Quote:
Originally Posted by makman94 View Post
in your tests, you found out that a +20% at fog's height is enough to cover the issue ?
My fog's model was not +20% but only +20 (with Wings 3D 1.5.2). In fact, with my tests, the mountain was not totally covered, but almost. Here's a picture so you can make the comparison (height is given by the Mission Editor) :



Regards
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