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Old 10-08-14, 07:47 PM   #1
donna52522
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The TMO Small Patch reverts these 4 files back to the previous TMO edition without the "Terrible T" campaign...As that was broken.

UPCData

CareerSart.upc
Flotillas.upc

---------------------------------

Submarine

NSS_Tambor.upc
NSS_Tench.upc
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Old 10-08-14, 08:20 PM   #2
ETR3(SS)
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I'm just gonna duck out of this one, because it seems what is historically accurate and what the game portrays and then what different mods portray are all different it seems. Best of luck in solving your issues.
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Old 10-08-14, 08:38 PM   #3
Sniper297
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You're thinking of SH3, in that one the A scope was strictly an aircraft warning with range only. Das Boot never had surface search radar or a PPI scope in real life.

SH4 fleet boats have an SD radar for aircraft warning but they failed to include any kind of receiver for it in the game, used the A scope for SJ range info instead. That could possibly have been accurate for early SJ radar (the first experimental British radar was a jury rigged oscilloscope with a center spike that got longer or shorter with range) but improvements in PPI scopes made a separate range indicator redundant very early in the war. The mods with the range rings are more correct for the era.
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Old 10-08-14, 09:24 PM   #4
TorpX
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He may of been thinking of SHCE (SH1); the SD radar was properly modeled in that game. Too bad Ubisoft forgot about it.
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Old 10-09-14, 11:38 AM   #5
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Quote:
Originally Posted by TorpX View Post
He may of been thinking of SHCE (SH1); the SD radar was properly modeled in that game. Too bad Ubisoft forgot about it.
This could very well be. While I have SH2 & 3, I never was one for the uboats.
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Old 10-10-14, 08:19 AM   #6
skip
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Many thanks for all the help and suggestions folks very much appreciated.

I finally figured out how to use both the radars for detecting ships, I believe that the mods were not at fault just my incompetence .

However all is well now just one more thing does the radar contacts on the Ascope differ at certain angles.. I mean sometimes the spike hardly shows at all.

Thanks
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Old 10-11-14, 09:22 AM   #7
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Quote:
Originally Posted by skip View Post
Many thanks.........

However all is well now just one more thing does the radar contacts on the Ascope differ at certain angles.. I mean sometimes the spike hardly shows at all.

Thanks
The return size of the spike is hard coded in-game.

One of the things I found with it (besides being inaccurate), it's back wards to what it should be. The greater the distance away from the sub, the larger the spike. The nearer to the sub, the smaller the spike. Doesn't make sense, but that's what it does. Typical to some of the short comings of over site on quality control with the game.

If your using OTC's A-Scope, you'll find a couple of things that can't be changed/removed. Like the original scale found along the very bottom of the A-Scope:




I can make the scale line, and the radar signal line (where the spike is) smaller in oveall size, yet I can't remove it entirely. With it showing though, you can compare the accuracy of the stock scale, compared to the three different range scales added to the scope screen. Comparing to the stock scale, the spike is around the 2700, 2800 yard distance. It's hard to tell for sure since the only marks are in 1000 yard increments. I can tell you the target is sitting at exactly 3000 yards distance from the sub (I put it there in an edited test mission I made for correcting the radar). The mod is accurate; stock game....not so much.
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Old 10-09-14, 11:25 AM   #8
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Quote:
Originally Posted by donna52522 View Post
The TMO Small Patch reverts these 4 files back to the previous TMO edition without the "Terrible T" campaign...As that was broken.

UPCData

CareerSart.upc
Flotillas.upc

---------------------------------

Submarine

NSS_Tambor.upc
NSS_Tench.upc
I've taken a look at what's changed within these four files (using the tool WinMerge) compared to "1_TriggerMaru_Overhaul_2-5"; plus the differences when adding "RSRDC_TMO_V502"; then the differences between "1.5_Optical Targeting Correction 031312 for RSRDCv502".

I can tell you without a doubt, the "TMO 2.5 Small Patch" is useless after adding RSRDC v502 to the mod list:

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1

The RSRDC "CareerStart.upc" and the "Flotillas.upc" are vastly different than either TMO's or the Small Patch addition. Having the Small Patch added after RSRDC would only break RSRDC. To what extent....I don't know. But, the files will be changed. I ran the game using the following mod list:

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1_TMO_25_small patch

The Campaign game started Dec. 8 1941 (RSRDC starts Dec. 6 1941), stating it's at Pearl, yet the game unfolds your sub sitting in Midway Harbor. Your home base is indeed at Pearl, yet the game has you starting at Midway. What happens after this is any one's guess.

Actually, the differences between the small patch and OTC files are fairly minor....I was going to suggest to just copy and paste the small patch "Submarine/NSS_Tambor.upc" and "NSS_Tench.upc" into OTC's files. But, after seeing the differences between RSRDC and the "small patched" TMO "UPCData/" files.....it would be no cake walk to correctly merge the files.

As a side note, I don't see where the conflict of the above mods could cause the A-Scope Radar to not work.

As was said by Sniper297:
"The radar defaults to focus instead of sweep - if you change from one console to the other, the sweep shuts off and you have to click it to restart". Could be the only reason for it not to appear to work.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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