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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lady Mariner
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The TMO Small Patch reverts these 4 files back to the previous TMO edition without the "Terrible T" campaign...As that was broken.
UPCData CareerSart.upc Flotillas.upc --------------------------------- Submarine NSS_Tambor.upc NSS_Tench.upc
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I'm just gonna duck out of this one, because it seems what is historically accurate and what the game portrays and then what different mods portray are all different it seems. Best of luck in solving your issues.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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You're thinking of SH3, in that one the A scope was strictly an aircraft warning with range only. Das Boot never had surface search radar or a PPI scope in real life.
SH4 fleet boats have an SD radar for aircraft warning but they failed to include any kind of receiver for it in the game, used the A scope for SJ range info instead. That could possibly have been accurate for early SJ radar (the first experimental British radar was a jury rigged oscilloscope with a center spike that got longer or shorter with range) but improvements in PPI scopes made a separate range indicator redundant very early in the war. The mods with the range rings are more correct for the era. |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() He may of been thinking of SHCE (SH1); the SD radar was properly modeled in that game. Too bad Ubisoft forgot about it. |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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This could very well be. While I have SH2 & 3, I never was one for the uboats.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 |
Helmsman
![]() Join Date: Jul 2004
Location: Aberdeen Scotland
Posts: 108
Downloads: 379
Uploads: 0
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Many thanks for all the help and suggestions folks very much appreciated.
I finally figured out how to use both the radars for detecting ships, I believe that the mods were not at fault just my incompetence ![]() However all is well now just one more thing does the radar contacts on the Ascope differ at certain angles.. I mean sometimes the spike hardly shows at all. Thanks |
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#7 | ||
Admiral
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One of the things I found with it (besides being inaccurate), it's back wards to what it should be. The greater the distance away from the sub, the larger the spike. The nearer to the sub, the smaller the spike. Doesn't make sense, but that's what it does. Typical to some of the short comings of over site on quality control with the game. If your using OTC's A-Scope, you'll find a couple of things that can't be changed/removed. Like the original scale found along the very bottom of the A-Scope: ![]() I can make the scale line, and the radar signal line (where the spike is) smaller in oveall size, yet I can't remove it entirely. With it showing though, you can compare the accuracy of the stock scale, compared to the three different range scales added to the scope screen. Comparing to the stock scale, the spike is around the 2700, 2800 yard distance. It's hard to tell for sure since the only marks are in 1000 yard increments. I can tell you the target is sitting at exactly 3000 yards distance from the sub (I put it there in an edited test mission I made for correcting the radar). The mod is accurate; stock game....not so much.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#8 | ||
Admiral
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I can tell you without a doubt, the "TMO 2.5 Small Patch" is useless after adding RSRDC v502 to the mod list: 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 The RSRDC "CareerStart.upc" and the "Flotillas.upc" are vastly different than either TMO's or the Small Patch addition. Having the Small Patch added after RSRDC would only break RSRDC. To what extent....I don't know. But, the files will be changed. I ran the game using the following mod list: 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1_TMO_25_small patch The Campaign game started Dec. 8 1941 (RSRDC starts Dec. 6 1941), stating it's at Pearl, yet the game unfolds your sub sitting in Midway Harbor. Your home base is indeed at Pearl, yet the game has you starting at Midway. What happens after this is any one's guess. Actually, the differences between the small patch and OTC files are fairly minor....I was going to suggest to just copy and paste the small patch "Submarine/NSS_Tambor.upc" and "NSS_Tench.upc" into OTC's files. But, after seeing the differences between RSRDC and the "small patched" TMO "UPCData/" files.....it would be no cake walk to correctly merge the files. As a side note, I don't see where the conflict of the above mods could cause the A-Scope Radar to not work. As was said by Sniper297: "The radar defaults to focus instead of sweep - if you change from one console to the other, the sweep shuts off and you have to click it to restart". Could be the only reason for it not to appear to work.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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