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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
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Well, thats a easy one.
![]() I did that for TMA training. Use the waypoints for speed/depth changes, works perfectly. And yes, you can made multiply objects and place them in a dynamic group, no need for scrips. |
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