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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Aug 2009
Location: 51° 31′ N, 7° 28′ E
Posts: 76
Downloads: 158
Uploads: 0
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Thanks mate. I just replied with tapatalk
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#2 |
Swabbie
![]() Join Date: Jul 2008
Posts: 9
Downloads: 189
Uploads: 0
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Why do we need a real navigation, if the submarine is visible on the map?
How to make it invisible? ![]() |
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#3 | |
Count Dracula
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there is hardcore real navigation for this UI made by me but is not realest cos u need to calculate your own position via celestial and dead recognition there is no navigator in game witch one to calculate your position ![]()
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#4 | |
Swabbie
![]() Join Date: Jul 2008
Posts: 9
Downloads: 189
Uploads: 0
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#5 |
Count Dracula
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i don't understand what u mean here can u pls be more explicit ?
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#6 |
Mate
![]() Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
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It would be nice to equip the engine-room telegraph with the sound of the bell, such as SH3, in emergence
![]() I noticed that in the maneuvers of Water Immersion fast and attack from periscope do not sound the alarms. ![]() ![]() |
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