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Old 10-04-14, 11:12 AM   #14
magicstix
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Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
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Quote:
Originally Posted by nopoe View Post
So now all that remains is creating the actual game.
That's a very important point. Usually what I see sinking hobbyist projects like these is focusing on the wrong things too early. Yes, it's good and cool to have a super accurate acoustics model that makes former sub sailors think they're at sea, but if you spend all your time on that early and burn out, where's the rest of the game?

The best thing to do is focus on the fundamentals early on. Get your entity system done, get your network communications done, get a game going before adding the flash and bling. Don't worry about the ocean modeling until you have a sonar display, use 20 log R propagation and get dots stacking on your simulated broadband waterfall first. Playability beats pretty any day.
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