SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-06, 11:10 AM   #1
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

To add a funnel, just open the "cosh" obj file and use the duplicate function for your 3d modeling program. Then, drag the duplicate funnel forward or backwards, depending on where you need it to appear.

The coordinates for the wakes and smoke are in the non3d nodes heading for pack3d, but I'm not sure which is which. Ask Noline to help you, since he knows a lot about this.

If you put an extra funnel on the ship it might not smoke. One solution is to use the SH3 tweaking program to create heavier funnel smoke, so it looks like smoke is coming from all of them.
iambecomelife is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.