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Old 07-14-13, 10:40 AM   #106
Gryffon300
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Quote:
Originally Posted by in_vino_vomitus View Post
If you're using TMO then the "E" key cycles the rear tubes, I seem to recall swearing a bit before I found that out
Outstanding! Thanks for the intel. (But, it begs the question, "WHY?" Last I counted, 7 comes after 6 on the Torpedo Fire Control, so why should a different 'selector' key be needed to continue a sequence on THE SAME PIECE OF EQUIPMENT?! Eh? Answer me that! {Armscrossed, tapping foot smilie})
Cheers
Gryff

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Old 07-14-13, 12:48 PM   #107
BigWalleye
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Originally Posted by Gryffon300 View Post
I've been thinking that letting them see and hear me yelling at my computer screen would only confirm their suspicions about me.... But, what the Hell, no harm in confirming what they already 'know' - I might just give it a try.

Gryff
Gryff, no need to yell. Turn up the gain on the mic channel and you can whisper. You want the crew to do all the yelling, while you do your best Mush Morton with a calm, cool drawl. Since there is nothing at stake but (at worst) a "Ded iz ded" career restart, it's easy to do, and earns lots of self-awarded macho points. Works for me!
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Old 07-14-13, 07:57 PM   #108
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Originally Posted by BigWalleye View Post
Gryff, no need to yell. Turn up the gain on the mic channel and you can whisper. You want the crew to do all the yelling, while you do your best Mush Morton with a calm, cool drawl. Since there is nothing at stake but (at worst) a "Ded iz ded" career restart, it's easy to do, and earns lots of self-awarded macho points. Works for me!
It may be even worse: "See, Maude? He's talking to himself again!"

But, what the heck? That's it then. Where do I sign up! I'll get this baby cranking. I'll be fascinated to see the level of fine control achievable (like when going after a surface target with the gun that is crossing my bows, I'll put on one or two degrees of rudder and order the Engines to make precise revolutions so that the BOAT pretty well tracks constant angle to the target. No fiddling with transiting the gun (control + arrows still too coarse for fine adjust anyway.)

I've told you before that I'm a lazy bastard. This way, I can sit on my banana chair and pull the firing lanyard while sipping on my mai tai (problem is, I'm rapidly running out of umbrellas. The crew laughs, but I justify it on the grounds that its a drink based on rum, and its good for morale {mine}). But not to worry, I only get 5 or 6 merchants per cruise with the gun, so I can't do it that often anyway...

You'll have to excuse me: I've got to get back to work. "Hey, Chefo! Bring more ice, will ya!?"



Gryff
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Old 07-14-13, 08:08 PM   #109
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They will prolly conclude that living upside down has affected your mind. All the Oz I've known are one cog short of a ring gear. (And that is a trait I admire!)
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Old 07-14-13, 08:11 PM   #110
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They will prolly conclude that living upside down has affected your mind. All the Oz I've known are one cog short of a ring gear. (And that is a trait I admire!)
Bewdy, mate!
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Old 07-14-13, 09:11 PM   #111
in_vino_vomitus
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Originally Posted by Gryffon300 View Post
Outstanding! Thanks for the intel. (But, it begs the question, "WHY?" Last I counted, 7 comes after 6 on the Torpedo Fire Control, so why should a different 'selector' key be needed to continue a sequence on THE SAME PIECE OF EQUIPMENT?! Eh? Answer me that! {Armscrossed, tapping foot smilie})
Cheers
Gryff
Well..... It means that you won't toggle into the rear tubes by mistake. I tend to go for keel shots where sea conditions are favourable, which means I often have different depths set and having front and rear tubes on separate keys is very handy

[as an aside, when you have voice control enabled, it totally rocks to be able to name your tube, set the offset and depth as required and fire - all in as much time as you've taken to read this ans without letting go of your beer or your sandwich]

I have problems with voice control on my machine - it wants to do all manner of stuff and all I want it to do is control my sub, so for the time being I'm back to doing it all by hand
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Old 07-14-13, 09:54 PM   #112
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Originally Posted by in_vino_vomitus View Post
Well..... It means that you won't toggle into the rear tubes by mistake. I tend to go for keel shots where sea conditions are favourable, which means I often have different depths set and having front and rear tubes on separate keys is very handy

[as an aside, when you have voice control enabled, it totally rocks to be able to name your tube, set the offset and depth as required and fire - all in as much time as you've taken to read this ans without letting go of your beer or your sandwich]

I have problems with voice control on my machine - it wants to do all manner of stuff and all I want it to do is control my sub, so for the time being I'm back to doing it all by hand
Yes, I tend to push the limits of magnetic shots under the keel, too, but I have got in the habit of using cycle keys for set-up, but mouse to select tube for firing - so accidentally selecting wrong end of boat in firing has never come up.

Keen to give the voice command a go. I assume that the mod required is 'shSpeech2.54'?

Thanks

Gryff
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Old 07-15-13, 03:32 AM   #113
in_vino_vomitus
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Yes - that's the one, I believe there are others that do the same job - you'll also need to download speech SDK from microsoft.

The problem you're going to have is that the dial commands are based on the position of the centre of the dial and its width in pixels, and OTC isn't mapped out for this particular application, so you'll need to do some editing. Same detail with key allocations, but that's a minor chore. One guy did suggest he had the appropriate files edited, and offered to send me copies, but I'd run into a different problem by that point....

Editing voice commands is really simple. as is allocating keys to commands. it's an easy program to customise and it will work with anything. once it's working right, adjusting dials is faster and far more precise than a mouse can ever be.

The problem I had with it, was that, since I enabled voice control on my laptop, [as an alternative to downloading SpeechSDK] the laptop itself was interpreting my voice commands, so often, instead of, say for instance going to flank speed and slamming the rudder hard to port, I'd find myself opening Internet explorer instead. Which is doubly annoying, since I use firefox. Reluctantly, I went back to mouse control, but I'm sure it can be made to work on this machine somehow - And in any case, if you're not using Win8, then I doubt it will be an issue....
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Old 07-15-13, 12:28 PM   #114
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IVV, I have used voice command exclusively for about a year now. I run Win7 without SDK and I ran through the voice training module maybe twice IIRC. I have very few problems with misrecognition. I use a Sony PS wireless headset, but I've also used a cheapo wired one from the Shack. Both give error rates about 1-2% - that is, there will be a "doink" - system did not recognize command - once every 50 commands or so. I get misrecognitions that trigger a Windows command less than once per gaming session. I tried an expensive Logitech headset with great 7.1 sound, and it gave error rates of maybe 10% and would not recognize some words - like "Fire!" - at all, ever. Tossed it. So reliable voice recognition seems to depend on having a good microphone, and "good" does not equal "spendy".

I have used Eric Knepfler's shspeech software for SH3 and SH4 and the built in voice command capability for SH5. I found setting the confidence level in SH5 to .85 worked better than the default .70. There is no similar setting for shspeech. (Don't know about Win8.) I have pruned the voice_commands.csv file pretty ruthlessly. I try to limit myself to just two or three different phrases for each command. That helps narrow down the choices the software has to make. R/L there were standard ways of phrasing orders to avoid confusion, so that is appropriate. You can throw in a couple of favorites like "Take 'er down." but you shouldn't have ten ways to order ten knots.
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Old 07-15-13, 07:36 PM   #115
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Thanks IVV and BW, there are some great tips in amongst all that real world advice.

Looks like I'll be able to go to 'the talkies' soon!

Cheers

Gryff
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Old 02-04-14, 03:16 AM   #116
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Default the video

is the video still available somewhere?
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Old 10-01-14, 05:54 AM   #117
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Quote:
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Legion's Noob Guide lives! I have a copy safe and sound on my You Tube page. Let's see if there's a way to embed the video. Testing.....


I guess not but there's the link. The technique is a bit primitive but you have to remember that this was when SH4 was young and this video started all the purposeful explorations in how to make the game work very well.
Thanks for that. I'm a returner to subsim and really needed this video.
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