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Old 03-25-06, 06:40 AM   #121
JScones
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Well there's still a number of things I want to add, but I may need to bring the release date forward so that NYGM Tonnage War players can benefit from the compatibility fix I added. I'll see where Hemisent is up to with his sabotage/malfunctions mod - as I'd like to include a malfunctions option in the next release if possible - and take it from there.

I also want to ensure that the new "Randomised events" module is stable and functional (albeit not necessarily as powerful as it will eventually be).
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Old 03-25-06, 06:53 AM   #122
HEMISENT
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Quote:
Originally Posted by JScones
Well there's still a number of things I want to add, but I may need to bring the release date forward so that NYGM Tonnage War players can benefit from the compatibility fix I added. I'll see where Hemisent is up to with his sabotage/malfunctions mod - as I'd like to include a malfunctions option in the next release if possible - and take it from there.

I also want to ensure that the new "Randomised events" module is stable and functional (albeit not necessarily as powerful as it will eventually be).
Let me pull my notes and check your numbers-be right back
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Old 03-25-06, 07:42 AM   #123
HEMISENT
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Quote:
Originally Posted by JScones
@Hemisent:
Thanks - I've added your Thermal Layers mod to the next SH3Cmdr release...

Can you pls just double check the values and the ratio (I've kept your 1 in 2 chance of randomisation).
When I clean it all up a bit, I'll let you know and ask if you'd test it for me just to make sure it's 100% right! gouldjg, let me know if you also want a "play".
I've done a bit of fiddling since release and fine tuned a couple values.
could you please change:
2_x5FC=-180 170
2_x1BB3=-180175 early war sensors less efficient
2_x1D96=-180175 early war sensors less efficient

Quote:
Originally Posted by JScones
@
Also, can you pls do me a small favour and send me a brief one line or so description of the mod, so I can add it to the comments and SH3Cmdr readme.
"Thermal layers allows the boat to "hide" from enemy active/passive listening devices and will permit the boat to quietly slip away."

Quote:
Originally Posted by JScones
@
Randomisation will also occur mid-patrol. Is this OK?
How does mid-patrol work? Is this a new function of Commander? Sounds interesting

BTW Just finished 52 folder structure for Sabotage mod. Gouldjg agrees to help test it next week hopefully if he"s freed up.
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Old 03-25-06, 07:51 AM   #124
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Quote:
Originally Posted by HEMISENT
How does mid-patrol work? Is this a new function of Commander? Sounds interesting
RndMidPat=1 means that randomisation will occur if player resumes a career mid-patrol.
RndMidPat=0 means that randomisation will only occur when player starts a new patrol (ie is in base).
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Old 03-25-06, 08:06 AM   #125
HEMISENT
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by HEMISENT
How does mid-patrol work? Is this a new function of Commander? Sounds interesting
RndMidPat=1 means that randomisation will occur if player resumes a career mid-patrol.
RndMidPat=0 means that randomisation will only occur when player starts a new patrol (ie is in base).
I think randomization mid patrol is the way to go then, I was never comfortable with being stuck with one file for the entire patrol as a "Thermal" could be found at different depths at different locations or not at all - random
I think this also has to be applied to the Sabotage/Malfunction component as well(if it gets that far) Random function needs to take into account the ability for change at different stages of a given patrol for the good as well as the bad.

Another note-since we're crossing over between the Thermal thread and the Sabotage thread should we start a fresh post labelled "Random"or continue only on one of these?
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Old 03-25-06, 08:44 AM   #126
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Keep Thermal comments here and Sabotage comments on the Sabotage thread. We'll keep them both out of the "What's happening with SH3 Commander" thread!
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