SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-25-06, 03:42 AM   #18
Christian Knudsen
Swabbie
 
Join Date: Mar 2006
Location: Saskatoon, Saskatchewan, Canada
Posts: 11
Downloads: 51
Uploads: 0
Default

OK, so I decided to go with NYGM Tonnage, for the simple reason that it seemed to offer much the same as GW in terms of gameplay changes, but with less of the slowness associated with improved hires graphics.

Love the damage mod. On my first patrol I torpedoed a lone tramp steamer that absolutely refused to sink. I ended up using 4 torpedoes (2 of which missed due to evasive action, thanks to my overeager deck gun crew alerting them), plus tons of 88mm shells. Damn thing just refused to go down. Thank God I was closer to Norway than Britain. Incidentally, I ended up having to fudge the logs a little bit - the attack started at about 0002 3 Sep 39 - well before I got Rules of Engagement orders from BdU. I'm also pretty sure that opening fire unannounced on a very tenuously ID'd merchant vessel from 2000+ meters in the middle of the nght was contrary to the Preisenordnung...

BdU still said I did a good job, though.
Christian Knudsen is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.