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#7 |
Admiral
![]() Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
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Cool. I think you are on the right track addressing ship spacing and AI overreacting to avoid collision. Might it have something to do with the starting "speed order"?
I've noticed that even with a small unit like four DD's in column at 500 yard intervals ordering Full Ahead from a dead stop can cause problems with the formation, ships spacing and ships overtaking each other. The AI seems to do better when it's "handled gently". Starting slow 1/3 Ahead for a bit and then 2/3 Ahead and so on. I wonder how your formation would hold together with a very slow starting speed like Exact,2 (3.6 knots)? Last edited by tmccarthy; 09-07-14 at 08:32 PM. Reason: corrected value "Exact, 2 (3.6 knots)" |
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