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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
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I can see all the basic components objects in the ..\data\Library\*.DAT files just fine using S3D.
Is there a way to view the complete harbor defined by the template DAT files in ..\data\terrain\locations using the Model Preview window of S3D? Displaying a harbor DAT file node, all I see are a few data points. Any way to link the "placement" objects back to the library so one can view the harbor in 3D? |
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#2 | |
Soundman
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#3 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
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Yes, I can see all the basic components objects in the Library DAT files -- am aware of the center on object button.
What I'm talking about are the "Locations" DAT files (..\data\terrain\Locations\*.DAT) that define an entire harbor. I want to be able to view the entire harbor in 3D as defined by these DAT files, but the "Location" DAT files are templates referencing the placement of Library DAT objects; not the objects themselves. Hence I cannot see the entire harbor in S3D -- most likely because S3D does not have a reference back to the location of the object DAT files in ..\data\Library. I was wondering if there is a way to view an entire harbor as defined in the "Locations" DAT files using S3D or even some other tool. Obviously, whoever built these harbors had to have reference back to the Library DAT objects and had to be able to SEE what they were building in order to create the "Location" DAT files that define complete harbors. Bottom line is I'm looking to take an existing harbor and modify it to create new harbors rather than starting from scratch. |
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#4 | |
Soundman
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Good Luck! ++ Ahnenerbe ++ |
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#5 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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My interest is in building a more accurate Lorient base, if one does not already exist, using the available objects of the SH3 DAT Library and then positioning that base in the correct location.
I am aware that: (a) Harbor objects are stored in DAT files located in the ..\data\Library directory (b) Bases are built using template DAT files located in the ..\data\terrain\Locations directory, which actually reference objects in the "Library" DAT files. (c) Base placement is based on the Campaign_LND.mis file in ..\data\Campaigns\Campaign directory The main steps I am interested in is how one uses tools, and which tools, to get from (a) to (b).Things like: (a) Must all the objects you want to use to build a harbor be extracted from the Library DAT files? (b) Best tool to VISUALLY build a base using the Library DAT objects? (c) Once you have your base built in step (b), how does one take the component parts that make up the base and implement (reference) them in a "Locations" template DAT file?This seems like the hardest part because you are not using the objects directly, but referencing them with template "placement" commands. Any assistance would be greatly appreciated. |
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#6 |
GLOBAL MODDING TERRORIST
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I can answer most of if not all of your questions. There was 1 Harbor Editor I have ever seen. That was by ref and only an Alpha and all source code has since been lost.
However, there is a way to re-work Harbors once I finish some stuff. All programs that export 3D objects suffer from not takeing the Parent/Child position into account. Only Pack3D can export all 3d objects in mass. No program can export location dats and connect the objects referenced in them. Nearing the 10 years since release? I find it amazing that it's not been cured even to this date. We have one recourse. Decompile Pack3D, re-write the code, and create a new version of Pack3D to address the issues. It would require a 3D program to view/adjust the exported files yes. I may get brigged or worse but I did try to contact Mods. ![]() Last edited by Jeff-Groves; 09-11-14 at 05:37 PM. |
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