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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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As an aside: Parallax is the situation where you see a close object at a different direction (different things on the background horizon) than a person standing 10 meters or yards away. And is (part of) the means how your eyes perceive distance at close range. Your eye balls turn towards each other to aim at the object in focus. Your brain does the triangulation. It might be that in this 90 degree setup you choose, by default, to wait until the target is almost in front of you. And therefore get the gyro-angle to be close to 0. But it isn't the differences in own course and target course that makes the difference in chances of hitting. Try firing at the target when your boat is aligned parallel to the target course and it comes to the bearing of 270 or 90. (which is also what the gyro angle will be close to) As you fire to your port or starboard side, you might get a hit. But it won't be the point on the hull that you aimed for at different distances. You will expect this to happen if the torpedoes move straight ahead out of the tubes. If the torpedoes need to turn, close distance makes it worse. Ever wondered why torpedoes tend to miss when you fire too late or early? The target is on a bearing far away from dead ahead, and the distance is close. This enhances the correction that the torpedoes need to make for the parallax deviation. If the range is still from an older moment and thus further away, the torpedo is not properly aimed. Last edited by Pisces; 09-05-14 at 05:46 PM. |
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#2 | |
Sea Lord
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Your lengthy discussion of "parallax" is perplexing, as parallax is only a small part of the fire control problem. A Typ VII U-boat had an LOA of 67 m, so if the periscope were set at about 2/3 of the length, the parallax correction at a firing bearing of 45 degrees would only be 1.9 degrees. At 2000 m, this reduces still further to a correction of only 0.8 degrees. At its maximum effect, at 90 degrees firing bearing, the parallax correction at 1000 m is only 2.6 degrees. At 1000m, a cargo ship of 140 m LOA subtends an angle of 8 degrees. So the impact of parallax is not going to spoil too many shots. And, since the parallax correction actually decreases with range, if parallax were a critical factor then it would follow that torpedoes should be fired at maximum range to minimize the effect of parallax error. I don't think I have ever heard that advice before. EDIT: Reread your post and realized there is further confusion over terminology. What you are calling "parallax" includes offsets due to parallax, but also those due to torpedo reach and torpedo turning radius. From US Navy Submarine Torpedo Fire Control Manual, SLM-1, dated May, 1950: 121. PARALLAX CORRECTION TORPEDO TUBE: The angular correction compensating for the longitudinal distance between the muzzle doors and the periscope. See Plate I, figure 4. 126. REACH: The initial straight path of the torpedo, measured in yards. Symbol: M. (See Plate I, figure 3). 136. TORPEDO TURNING RADIUS: The radius of the circular track, in yards, of the torpedo from the end of the initial straight path to the beginning of the final straight path. Symbol Z. (See Plate I, figure 3) While torpedo tube parallax correction is small and can be ignored in practice, the reach and turning radius corrections are, taken together, quite significant. I do not have historical data for the reach or turning radius of a WW2 German torpedo, but I have measured something more pertinent: the actual reach and turning radius of a Typ G7a as used in SH3. Reach is 90m, turning radius is 98 m. So for a 45 degree gyro angle, the offset is 280 m ontrack plus 30 m crosstrack. Last edited by BigWalleye; 09-06-14 at 10:06 AM. |
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#3 |
Nub
![]() Join Date: Sep 2002
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Specially to Pisces for that lengthy post. With everyone's suggestions and my in-game observations and rereading the FAQs I think I made my mind up on some things.
1. The only thing that gets auto updated is the AoB. For that, you need to have LOS. Periscope up suffices and lock is not necessary (but recommended). 2. You DO need to switch it back to automatic because the data you enter updates the torpedo bearing. Fundamental. 3. I should have realized before that the trajectorie is just for info. Once you get accurate data you could fire anytime for a perfect hit (of course, that's when the other variables factor in and you'd better choose the perfect split second). Now I only have one question left. AoB is relative to course rather than ship angle, right? I mean: if i'm trying to catch a ship that it's zigzaging slowly in front of me, his bow swings wildly but the "average" course is relatively unchanged. I still don't get if the TDC is able to update AoB when the target changes its course. I reread your posts but I'm a bit puzzled about this. |
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#4 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Sea Lord
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#6 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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P.S. One more thing to know about the TDC. If you make a turn, it doesn't correct for this angle change either. The AOB after your turn must be synchronised to the new target bearing. The american TDC in SH4 does this for you when the position keeper is active. |
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#7 | |||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#8 | |
Sea Lord
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All I ever did was shoot rockets for a living. Didn't have to be smart. Just had to know how to light the wick! ![]() |
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#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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I'm sorry to hear that you feel so small. You probably earned more with it than I did over the years. And I'm not sad about that at all. So can we please be mature again?
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#10 | |
Sea Lord
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![]() Small? How could I not feel small when corresponding with such a clever, brilliant person as yourself? I'll bet you even have advanced degrees, too. Thank you for sharing your knowledge with the rest of us. |
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