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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Watch Officer
![]() Join Date: Aug 2013
Location: ZZ9 Plural Z Alpha
Posts: 338
Downloads: 24
Uploads: 0
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Actually, this premise may not be as boring as you say. You may have heard of Guns of Icarus online? It that game, each player on a four-man team takes a different role on a combat-airship sot of thing (pilot, gunner, engineer, etc.)
Guns of Icarus - Wikipedia Now, I know that there is a difference between sci-fi airships and submarines, but the idea is there. It seems though, that it would work best if the captain was abolished, one player was a Chief Engineer and actually pilots the submarine, one player acts as Damage Control, or another gunner should the submarine be on the surface, and one could be a watch officer, scouting for enemies while on deck or helping the CE navigate while under water. Of course this would step away from realism a bit, but it would be necessary to balance the game, and it could be counter-acted by other things like historical details and gameplay mechanics. Not to mention, that is only the multiplayer portion of the game. Single player could be something like IL-2, where the player could be the captain, and control the whole show, or be stubborn like me and sit there as a tail gunner, letting the AI do all of the work ![]() EDIT: I suppose the Ideas could be combined, and have a bunch of submarines with a lot of people as the crew, but already the game would take up a lot of resources to run. Thinking more about this, the idea may work better in PT boats or S-boots rather than submarines. There, less people would be doing nothing as there is no "silent running". you basically go in shooting, fire torpedoes and evade anybody who is trying to kill you after. Last edited by jacobston; 08-22-14 at 07:19 PM. |
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