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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
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There is a step-by-step guide included to walk you through the process. Be warned that the submarine editor has a terrible, unfriendly user interface at the moment and is kind of hard to use - hopefully I'll get time to make a better version soon! Let me know if you have any problems, and feel free to share your creations with us!
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Sub Commander: A free roguelike submarine simulator |
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#2 |
Gefallen Engel U-666
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Kust!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Chief of the Boat
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Welcome kust
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#4 |
Swabbie
![]() Join Date: Jun 2014
Location: Cologne, Germany
Posts: 7
Downloads: 0
Uploads: 0
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What exactly does the Turbine Generator do and what happens if it is damaged or destroyed?
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#5 |
Bilge Rat
![]() Join Date: Nov 2014
Posts: 1
Downloads: 0
Uploads: 0
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Hello,
I registered to ask this one question. I have no trouble sinking surface targets, radar use, periscope use, and sonar target identification. I generally have found the weapons system control panel to be difficult to use. Now I get to the nut. I can see incoming torpedoes from enemy submarines in the weapons system control panel, but cannot find the enemy subs themselves. what I have yet to figure out is how to target enemy subs. please advise, I can identify them from sonar, I can see their incoming torps, but I cannot see them to target them and return fire. just laying a spread in the direction of incoming fire is not effective. Maybe something like an active sonar pulse to identify submerged targets? Or am I missing something obvious? That said, excellent game, great work so far. and thank you! |
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#6 | ||
Planesman
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Selecting a target on the sonar screen (by pressing T) will 'track' the target exactly as if it was selected on the weapon systems control panel. So if you select the target on the sonar, then switch to the weapon systems panel (or periscope) and fire a torpedo, the torpedo will automatically steer towards the target. The target will not be marked on the map, but your sub is tracking it nonetheless. Hopefully this clarifies things. Active sonar might be added soon anyway, which will change the sonar targeting system slightly.
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Sub Commander: A free roguelike submarine simulator |
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#7 |
Nub
![]() Join Date: Mar 2013
Posts: 2
Downloads: 5
Uploads: 0
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First of all, I ended up coming back just to say that I'm enjoying your game.
If I send a crewmate to pick up an item from storage, does this automatically equip? because one time my reactor decided to go full "nope" on me, had to shut it down, got someone to equip the radiation suit after radiation has gone from the thousands to the 10s just to make it stable enough while I head back to port. Second - If my reactor is damaged and have to be shut down, when I go to port, does it get repaired then? Me and the crew always end up with a nuclear problem, the coolant just dies on us. |
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