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Old 07-25-14, 10:58 AM   #1
scott10301
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Hi vanjast, yes I was aware of content in those articles. I'm currently in BF44, which is a little over 1000km east of St. Nazaire and just slightly south. I'm aware that the ship time is GMT, but if you hover your mouse over the clock, it also shows local time. I'm currently -1 GMT. It's May 2nd, 1941 and the sun came up this morning around 4:30 GMT. Seems too early for this latitude/time of year. As I mentioned before, I was experiencing this problem in the last campaign. Early March, pulling out of Las Palmas, 2:30am local time and the sun is almost over the horizon.

Gala Kav- I had this problem when I first installed GWX about 6 months ago. It was weird in that I loaded a save that had me at 4:15am, but the sky looked like high noon. Even if I reloaded it would stay that way. The odd thing was that it slowly self-corrected. The sun was going backward for about an hour before it settled into the right position. It's like it's doing the same thing, but this time its not correcting.

It seems to encounter this problem whenever I leave the GMT time zone. I'll have to play around with it a bit more this weekend to see if i can get more detailed info.
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Old 07-25-14, 12:13 PM   #2
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Quote:
Originally Posted by scott10301 View Post
I'm currently in BF44, which is a little over 1000km east of St. Nazaire and just slightly south.


Never had/noticed this problem.. I'll keep an eye out for it.
It might have something to do with the clocks Local-vs-Base when loading a saved game - Here I do notice the clock changes, where both have the same time... nothing in the sky though.

Last edited by vanjast; 07-25-14 at 12:27 PM.
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Old 07-25-14, 12:52 PM   #3
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Oops.... Yes, WEST of St. Naz...
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Old 07-25-14, 04:26 PM   #4
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The clock aboard your average u-boat is working on GST or German Summer Time. I guess it was too difficult or time consuming to keep adjusting the figures or values, so they just established a baseline, and made the CO and NA work out the differences in time zone in their heads...
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Old 07-25-14, 04:30 PM   #5
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Actually in SH3, and only in SH3, if you hover the cursor over the time you'll get a popup with the local time.
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Old 07-26-14, 08:03 AM   #6
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The timezones in SH3 are not as in the real world. In the game they flip 1 hour over when you cross the 7.5 degrees east and west meridians. All other timezones are ofcourse offset from this by multiples of 15 degrees. In other words the timezones are centered on GMT and multiples of 15 degrees. Where as in the real world the beginning and ends of the timezone regions are more or less aligned with the multiples of 15 degrees.

Dig deep into the forum. It has been extensively researched to try to make celestial navigation work in the game. So far, trying to make a high enough resolution sextant/octant (for km/nm preciscion) has failed due to the game's limitations.
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Old 07-27-14, 11:48 AM   #7
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Also I am not sure about SH3, but in SH4 it seems like if you frequently run TC at high values (like 3500+) the times of sunset/rise seem to get wonky.
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Old 07-29-14, 12:05 PM   #8
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Default That's not correct...

SH3 is highly accurate in regard to time zone changes and as accurate as a virtual "flat" world can be regarding the changes in sunrise/sunset at high latitudes. As Sailor Steve pointed out, the clock keeps "Z" (Greenwich Mean Time) and displays local time when you roll the cursor over it. Since all Log entries are made in GMT, I keep my hand-written "Rough Log" in GMT also.

World time zones are centered on principal meridians at 15 degree multiples east and west of the Prime Meridian; they start and stop at 7.5 degrees east and west of their respective principal meridians.

Deviations from that scheme exist almost everywhere due to political boundaries and cultural differences, but to a real mariner/navigator, those deviations mean nothing until you enter or leave port. At sea, a real navigator (not the putz with only a GPS for a tool-set) goes strictly by the longitude difference from Greenwich. That's why accurate celestial navigation was not possible until good chronometers were available; you can easily determine how far E/W you are from the Prime Meridian by comparing Local Apparent Noon with a clock keeping Zulu time.
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