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Old 07-17-14, 05:14 PM   #1
banryu79
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Quote:
Originally Posted by vanjast View Post
I don't know, now and then, how the military works, but we worked with a 'buddy system' (2 or more) where everyone counterchecked the others work.
Missplaced tools still slipped through, but it did a lot to minimise accidents.
I think it's a great idea, in software creation, to have someone else that take a look at what you made. Again, thank to you and all the other modders for sharing the products of your passion.
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Old 07-17-14, 09:23 PM   #2
Andrewsdad
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When I leave port I always do a deep submergence/engine/rudder test. Also don't forget to check your periscopes as they can be "foggy" from misaligned optics.

However, each time you start the game with Commander malfunctions can occur, so it is a good idea to test your boat again. For me, the most frequent problem is with the diesels. So for accuracy, I let about 8 hours of time elapse to simulate the repair work, then restart the game.

Is there any mod that actually reports which system is not working?

Salute !!

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Old 07-17-14, 09:39 PM   #3
desirableroasted
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Quote:
Originally Posted by Andrewsdad View Post
When I leave port I always do a deep submergence/engine/rudder test. Also don't forget to check your periscopes as they can be "foggy" from misaligned optics.
Here is a thread from 2007 about stress testing your boat.

http://www.subsim.com/radioroom/show...ht=stress+test
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Old 07-18-14, 04:46 AM   #4
Andrewsdad
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Thanks, Roasty !!!!

Would I be correct saying, since Commander has auto-rollback with every game shutdown, your existing malfunctions/sabotage are repaired and new ones may occur?

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Old 07-18-14, 10:51 AM   #5
BigWalleye
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Quote:
Originally Posted by Andrewsdad View Post
Thanks, Roasty !!!!

Would I be correct saying, since Commander has auto-rollback with every game shutdown, your existing malfunctions/sabotage are repaired and new ones may occur?

AD
If you want to avoid resetting this and other randomized events each time you start Commander, just switch auto-rollback "OFF". It is only necessary to roll back the files which Commander changes when you are going to either change the Commander settings or activate/deactive mods (using JSGME or manually). It is absolutely necessary to roll back before changing mods in any way (Disaster will befall your SH3 installation!), so most gamers use auto-rollback so they don't forget. But it isn't necessary to roll back every time you exit SH3. Auto-rollback is an optional safety feature.
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Old 07-18-14, 05:38 PM   #6
banryu79
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Quote:
Originally Posted by BigWalleye View Post
If you want to avoid resetting this and other randomized events each time you start Commander, just switch auto-rollback "OFF". .
Can you confirm this, please?

I ask because reading the following passage under the section titled "Playing an existing career" of the SH3C User Manual I understood/thought that SH3C is already programmed to work correctly:
Quote:
9. With SH3 Commander you no longer need to load Silent Hunter III directly. You can load Silent Hunter III via SH3 Commander on all new, existing, in base, or mid-patrol careers. SH3 Commander recognises the status of each career and disables or enables your realistic settings based on "where you are" at that point in time. You will not be retired nor will you lose crewmen if you start a mid-patrolcareer (assuming those two realistic options are set).
I'm inclined to believe the programmer anticipated this situation an already included the appropiate actions in the software to handle correctly the thing... or at least he would had tell us this in the manual itself!

I find difficult beleiving the programmer/s overlooked this aspect, even if is totally possible, only not probable IMO.
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