![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 12
Uploads: 0
|
![]()
Course was also 082. Regardless of that, however, I repeat that the torpedo never armed. It didn't actually search for anything. I tracked it on the Launch Control station's chart, and it didn't actually activate. That, right there, is the problem here. However good the course is, if the thing never actually arms it's just a self-propelled can of HTP with some snazzy orange paint on the front.
|
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Nov 2002
Posts: 11
Downloads: 10
Uploads: 0
|
![]()
I assume wake homing isn't perfect (otherwise everyone would do it). It does provide a very stealthy and hard to spoof attack.
If you miss identify your target you may fire on the wrong location (or do what I did once - fire a weak homing torpedo at a helicopter ![]() There is also the danger of your torpedo being slightly inaccurate and passing in front of the enemy (rather than behind - where it can find the wake). So, the best scenario would be to calculate the firing solution yourself. I can't be bothered so I usually attack from the stern or the bow (as this largely solves the problem). Note also that - even if the torpedo acquires the wake - depending on the angle there is a chance it will turn in exactly the opposite direction of what it should. Finally - I tend to set running depth to 20 metres (as I believe this is the listed acquisition depth - although the game default/AI selected values is a deeper depth ...well below the wake). I hope that helps. Good hunting |
![]() |
![]() |
![]() |
|
|