![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
Here is my mod list:
GWX - 16km Atmosphere GWX - Enhanced Damage Effects GWX - Main movie - 'Das Boot' Hitman Optics for GWX3 v.1 Real Depth Charge Torpdeo Damage Final LifeBoats&Debris_v4 Q Ship mod GWX3.0 TDW_Ship_Plane_Fire_Damage_v1_4_SH3 Wolfehunters_IXB_U124_1_2 OLC's Modified Searchlight Beams for GWX3 Waterstream+Exhaust Combi V2.3 for GWX3 Type IXc - The Wolf SH-5 Water for SH-3 Ultimate V10 16Km Merchant_Fleet_Mod_3.2 MFM_v3_Skin_Packs GWX - No Medals on Crew TDW_DC_Water_Disturbance_v4_0_SH3 GWX - Late War Sensors Snorkel antennas Das Realistic Food Quote:
Steve |
|
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
It looks like if you give commands through the sound man interface you can ask for precise or estimated ranges.
If you click the actual Sende button on the device, are you getting precise or estimated ranges? Steve |
![]() |
![]() |
![]() |
#3 | |
Sea Lord
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
It's also a complete fiction that I can shoot destroyers down the throat at will.
What I'm interested in knowing is how the game sonar actually operates. Steve |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() |
![]() |
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]() Quote:
Now, does anyone know how the game sonar actually works? Thanks, Steve |
|
![]() |
![]() |
![]() |
|
|