![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#2 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
|
![]()
I'm not particularly knowledgeable about this, but I'd say not. There was no layer and the water was less than 1500 feet deep. I know that VLF propagates further than any other frequency band and it was right on the limit of detectability - Also there was nothing else in the area, so I'd say it had to be direct path - but I'm prepared to be contradicted by someone who knows these things better than I do.
If it makes a difference I was playing with the LWAMI mod, which I understand has removed the caps on detection ranges...
__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
![]() |
![]() |
![]() |
#3 |
Seaman
![]() Join Date: Mar 2004
Posts: 31
Downloads: 27
Uploads: 0
|
![]()
What probably happened is the "surface duct" phenomena. First:
1. In warm water (positive gradient) sound bends upwards. 2. In cold water (negative gradient) sound bends downwards. Then: 1. Sound is radiated from source in all directions. 2. Sound radiating downward from from source will bend upwards. 3. When it hits the surface, it is reflected in a downward direction. 4. When you have warm water (positive gradient) the sound will bend upwards again. 5. The sound will hit the surface, is reflected downward, and the process repeats. That's a "surface duct" and is probably the mechanism of your long detection range. You take advantage of the surface duct when you are in shallow water yourself. |
![]() |
![]() |
![]() |
#4 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
|
![]()
Thanks
![]()
__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
![]() |
![]() |
![]() |
#5 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
|
![]() Quote:
http://fas.org/man/dod-101/navy/docs/es310/syllabus.htm Of course the "U/W ACOUSTICS & SONAR" section is the one of interestest, but if you can spare the time and patience I suggest you to read form the start, "COMMUNICATION SYSTEMS". Very intresting stuff, worth the time ![]() |
|
![]() |
![]() |
![]() |
#6 | |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
|
![]() |
![]() |
![]() |
|
|