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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Ship identification is pretty important in the early years of the war, particularly in the first few days when not all of the commonwealth had DOW'd Germany. In particularly anywhere near Norway is liable to trip you up as Axis ships sail there frequently.
Its a shame the game isn't more forgiving though. Historical orders changed in time to things which cannot be represented. Things like at one point BDU gives a general order that all blackened ships sailing the British coast line are to be considered hostile. Now if you were to meet a ship that wasn't illuminated and was neutral, the game would punish you. That said, there were times up til late 41 when general orders stated you were not to sink anything American in convoy, even if it was blackened at night and amongst enemy ships. A hard order to satisfy, but at least fitting with how the game measures neutrality kills. I do enjoy the mystery though. Early war I've stalked and set up plenty of attacks only to find at the last moment that the target is neutral, or possibly neutral. With the MFM mod you also get ships sailing under false flags to confuse you. Makes for an even tougher choice knowing this is true. |
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