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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
CINC Pacific Fleet
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The planning a.s.o is MY job not the games or the ingames crews job. And I'm not talking about a plane that have been damage, which of course require repair and therefor take longer time. I don't know how it works in USA, Canada, England or other countries, but in Sweden the pilot get his information when he's in the air and so does the missile/robot he has under his wings and that's why it doesn't take so long to get a Fighter jet ready in Sweden. Edit: - While the Swedish pilots are waiting for their plane getting refueled, rearmed or reloaded, they are getting information about the next target a.s.o and that doesn't take 5-6 hr and when they are airborn they get additional information end of Edit As I understand it an American pilot has to wait about 5-7 hours to get his plane ready, the technicians has to work with the plane, the intelligence has to collect information a.s.o a.s.o(I used a.s.o cause I suddenly forgot all the words I had in my head) Do not misunderstand me I LOVE the game, but I just can't understand why an American fighter pilot has to wait up to 6 hours from he land his plane and to where he is standing in the take-off position, while a Swedish fighter pilot has to wait about 10 -20 minutes - and that is really baffling me Another thing that's baffling me is what I wrote before "takes about 3 hrs to get the planes computer to accept the exocet" Why does it take that long?? is it because there's two types of computers e.g They are trying to put a x-program into an y-program Markus Last edited by mapuc; 07-05-14 at 04:59 PM. |
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#2 |
Loader
![]() Join Date: Nov 2003
Posts: 81
Downloads: 4
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Cross-posting:
We're planning a 'quick turnaround' option for certain aircraft/loadout combos. Like Israeli attack a/c hot-fueling & re-arming during various wars, A-10s and Marine AV-8Bs doing several CAS sorties in quick succession, Swedish Viggens doing 15-min AAM re-arming, etc. So the Israeli aircraft could do, say, 2-4 strike sorties with 30 min turnaround time (need to check the sources on the exact number) but would then have to step down for a prolonged period of time for aircraft maintenance and crew rest (say 18-24hrs vice 6hrs). It should probably be up to the scenario author to enable/disable the quick re-arm option in his scenario. In many cases it would not make sense to have this ability. How does that sound? ttp://www.matrixgames.com/forums/tm.asp?m=3427545
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![]() Database guru, sensor model developer, system tester and senior scenario designer in the "Command: Modern Air/Naval Operations" project! |
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#3 |
Sailor man
![]() Join Date: Apr 2002
Location: Shenzhen, China
Posts: 48
Downloads: 1
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6-hour ready duration is an easy answer but not ideal one.
I have a book by chinese PLA air force on AC readiness. There would be more factors to be considered, such as maintenance effectiveness, failure possibility of the system or a certain part of the AC, training level, etc. In an ideal simulation, some thing will happen after some AC landing, like there will be a mechanical problem in one, and electronic problem in the other, thus the maintenance team will ground some of the squadron for additional hours, and others could be rearmed and launched in 30 min. or so. It should not be exact 30 min. or an even hour, the ready time could be like 43 min. or 23 min., depending on the aircraft quality, design, pilot and crew fatigue, wound, pinned down by enemy bombing, or even chaos caused by EM suppression. It would be more realistic, if aircraft is damageable and more detailed variations are involved. |
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#4 | |
CINC Pacific Fleet
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I don't know how it is with American fighter Jets I do know how it is with Swedish Fighter Jets as it was written in Wiki "a short-turnaround time of just ten minutes, during which a team composed of a technician and five conscripts would be able to re-arm, refuel, and perform basic inspections and servicing inside that time window before returning to flight" Changing a wing on A JAS39 can be done with 1 technician and 2 conscripts and it takes about 20-25 minutes.(if one of the wing have been hit or so) Furthermore to this story We or the Swedish Air force haven't got this luxury to let 6-12 or more of our fighter jets to grounded for 5-6 hours in a case of a war with a Super Power, e,g Russia. Quick reload, refuel, repair and away again with same pilot or a fresh one with information about the next target Maybe you American can have this luxury to have 100-300 of your F16 or F18 be grounded for 6-10 hours. Of course the time to land, taxi to appointed area, take-off a.s.o take time and that is not what I are arguing about Markus |
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#5 | |
Sailor man
![]() Join Date: Apr 2002
Location: Shenzhen, China
Posts: 48
Downloads: 1
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Guys at warsim would have to work hard to upgrade the DB for quite a while, and there will be a few discuss in the foreseeable future. Hmmm... do you really want to do it? As a fanatic war sim fan, I prefer the more realistic model and engine. hah! |
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#6 |
Sailor man
![]() Join Date: Apr 2002
Location: Shenzhen, China
Posts: 48
Downloads: 1
Uploads: 0
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it may seem to be irrelevant, but, I have to ask:
How long did it take, when Japanese changed the ground bomb to torpedo during the midway campaign? |
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