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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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What this mod is in essence...
1) It's pure Trigonometry, no mapping or plotting 2) From a 1 degree measurement (this can be up/down scaled when popping the scope up or down, depending on circumstances), you can effectively calculate within seconds, via swinging a 'slide rule':- a) Relative target course (this is normal) b) Target Range c) Target Range at torpedo impact d) Target speed What more do you want to know... ![]() ![]() Last edited by vanjast; 06-23-14 at 03:51 PM. |
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