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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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I've downloaded what says WSM3.0GWX3.0 in the RAR, but upon opening, it only contains a single WSM3.0 version that does crash my SH3. This doesn't appear like the same folder in your modslist in JSGME. Or is the loading time just hilariously long with this mod? Gets stuck to around 90% completion and is there loading the level for 10 minutes or more (Never tried waiting for longer) Where did you get your GWX version of the mod? |
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#2 | |
Torpedoman
![]() Join Date: Dec 2012
Location: Zentrale of VIIB U-51...
Posts: 118
Downloads: 74
Uploads: 0
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Hey mate, serval things so say: 1.) "WSM3.0GWX3.0" ist the moddifed version of the so called Warship Mod 3.0 which ONLY works with the supermod GWX3.0, download and install here: http://www.thegreywolves.com/downloads/ It will propaly crash your stock SHIII 1.4v version when you install it without installing GWX3.0 before (i gues it does but i nevers tryed it) When you wanna play WSM3.0 without GWX3.0 you need to use the download for "WSM3.0 Standard SHIII v1.4". 2.) All Kaleuns should now, loading times always gets longer and longer depends on which mods you use, loading time for supermods like LSH5.1 ist about 5-10 min for me (at game start to menu and at real game start). 3.) The Modlist i posted is my personal tryout combination of mods that working with WSM and GWX without crashing the game, they are not included in the files above. Most of them are only sound or text mods because changing major files in a supermod most the time results in a crash and WSM with surface ships is very special here. And rememeber, with WSM you can never save and reload a game, it will always crash, a bug ChineseU47 never found/fixed in the mod, so bring enough time for a patrol with you if you wanna play carer mode. Good Luck Kaleun ![]() |
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#3 | |
Stowaway
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![]() I've been lurking here for the longest time. But the file inside has no indication of it saying it was for GWX3.0 whereas you have it say it is indeed the GWX version in the JSGME list. This confuses me the most. My issue comes when I ctrl alt delete away from the window after 15 minutes of waiting and I have a popup waiting that's saying it has crashed. I tried disabling all my mods through JSGME and it still keeps doing this. Edit: After a completely fresh install of everything it works now. Last edited by Wadelma; 06-16-14 at 04:38 AM. |
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#4 | |
Torpedoman
![]() Join Date: Dec 2012
Location: Zentrale of VIIB U-51...
Posts: 118
Downloads: 74
Uploads: 0
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http://www.file-upload.net/download-...0-GWX.rar.html |
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#5 | |
Stowaway
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Thanks a bunch! This seems to work more stable than my previous version. You rock ![]() |
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#6 |
Swabbie
![]() Join Date: Feb 2012
Posts: 7
Downloads: 37
Uploads: 0
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I figured out the issue. It was that I kept installing the game to my d drive instead of the C and GWX along with the warship mod were not able to read certain files. What I would like to do now is add more ammo to the guns of the Bismarck.Now I have looked at the basic.cfg files and I have not seen the stuff for the main battery listed. Is that because the game considers them the same as the regular deck gun? If someone is familiar with this and where to locate specifically the ammo amounts, I would be great full. I just need more shells cause the ai cant shoot for ****. haha
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#7 | |
Torpedoman
![]() Join Date: Dec 2012
Location: Zentrale of VIIB U-51...
Posts: 118
Downloads: 74
Uploads: 0
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Now open it and search for this block: Code:
[SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=100 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=100 [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot=100 [SUBMARINE_AMMOLIMITS4] ;20mm MaxAmmoPerSlot=100 Here is an example: http://www.file-upload.net/download-..._AMMO.rar.html ![]() |
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