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Old 06-09-14, 06:41 PM   #1
THEBERBSTER
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I am using a Sargo so have 4 rear tubes.

I use these when taking on an escorted convoy from 3,000 yards.

This gives me a big advantage as I am already facing away from the escorts.

I can go deep and slip away at 1 or 2 knots.

If you have BS and SR on and then take BS off that bloody whistle and the shouting order kind of defeats the SR objective.
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Old 06-10-14, 12:16 PM   #2
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Run Silent, Run Deep, Constant Helming. turn up the volume... when you hear the splashes, increase speed, hard rudder.
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Old 06-10-14, 05:13 PM   #3
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Quote:
Originally Posted by Snarf View Post
Run Deep, Run Silent, Constant Helming. turn up the volume... when you hear the splashes, increase speed, hard rudder.
Fixed that order for you. First slow and then deep doesn't make you move very far away from those depthcharges. It would take ages for you to get down there.
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Old 06-10-14, 07:33 PM   #4
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There is one issue with Battlestations. Your repair crew is actively making noise and I think the game simulates this with BS on. I have always noticed a correlation between being hear and being at BS.

When ever I am trying to get away I always turn BS off while running silent in order to stop the repair crew. Some mods reactivate the repair crew at BS even if you turn it off manually.
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Old 06-10-14, 10:15 PM   #5
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The moment your last torpedo leaves the tubes, hit crash dive + max power. Turn away and turn off Battle stations. Silent running should be on with the exception if your going to reload and try to get additional shots off. That's rarely the case so Silent on.

The escorts head for the beginning of the torpedo bubble trail is my observation. You want to clear the area of your firing as quickly as you can.

Crash dive puts max down angle along with max power. Click on depth gage to 250 ft or so or boat will stop at about 160 ft.. As escorts approach chop power. Usually you have some time for them to organize the search for you.

Track escorts with sound. As they approach go to engine off (or 1knot if you know how) and put some turn into boat to present small profile.

Go to map and put an X on escort position each 30 seconds or so. When the close in escort gives you his stern, bring boat up to 2/3 speed. Back to off if he turns back. When you have multiple escorts on you this can be tricky.

As stated before, if they drop over you hit power for a short burst. Apparently depth charges take some time to sink.

They will continue to work area of torpedo shot unless you give them a reason

Last edited by jokker; 06-11-14 at 03:25 AM.
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Old 06-11-14, 12:04 AM   #6
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About this conventional wisdom of sprinting when you hear the ashcans splash; you are waiting too long.

If you are creeping along and don't accelerate until the charges drop, you will likely only get about 20 to 40 yards along before they explode. This isn't very much, and leaves you in the danger area. With some experience, you should be able to judge by the sound, when they are making a run on you, and get a head start. I think you should try to speed up and turn away from their run, at least 30 sec. to 45 sec. before they drop.

Realistically, a submarine just doesn't have the speed to successfully evade depth charges in the final 10 to 20 sec. drop time. If you don't agree, check the math. [Perhaps this has something to do with the large number of rudder casualties reported in this game.]
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Old 06-11-14, 01:38 AM   #7
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The best way to evade escorts is to avoid them.

I'll track a convoy for as long as it takes to get in as good a firing position as possible, night, bad weather, etc. I set up at 2800 yards or more at a 70° attack angle if I can. Depends on which firing solution I'm using, TDC/PK or a zero gyro angle Okane or vector analysis.

If I'm using my bow tubes as soon as I fire the last one I go to full power astern and set depth to 300 feet or so. I'll back out for as long as I can and when the escorts get close cut to 3 knots, silent running and throw in about 15° rudder. This way you seem to get farther away from your firing position and still keep a low profile to the escorts. Haven't heard a close depth charge this whole career.

Torpx is dead on about the flank speed timing thing. It takes some practice but can be done.
I will wait 30 or so seconds after they pass and cut to 1 knot and go to 15° rudder as well, you'll coast farther that way.

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