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05-19-14, 10:04 AM | #1 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Space Engineers
Dedicated server: Sol Solis Deep Space Salvage and Mining
Feel free to use the TS3 server, contact me for IP. Can find me here: http://steamcommunity.com/id/ARConSteam/ New map running as of 18th October 2014. ------------------------------------------------------ I like it. Discuss! http://www.spaceengineersgame.com/
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Contritium praecedit superbia. Last edited by Arclight; 10-22-14 at 06:37 AM. |
05-19-14, 10:30 AM | #2 |
Rear Admiral
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Why does this keep coming to my mind when thinking of Space Engineers
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05-19-14, 02:19 PM | #3 |
Lucky Jack
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I must play some more of it, it looks good but rather complex in places.
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05-29-14, 08:29 PM | #4 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Right, so dedicated servers happened and it seems to work well enough. I'll keep it running for the time being, though the question is if we want to stick to what we have currently or start over?
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Contritium praecedit superbia. |
05-30-14, 06:13 AM | #5 |
Lucky Jack
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I'm happy with what we have, we seem to have a couple of dedicated miner craft, what we need now really is a station to store our resources and act as a build platform.
EDIT: It's fallen over btw. Last edited by Oberon; 05-30-14 at 08:57 AM. |
05-30-14, 09:14 AM | #6 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Huh, that's novel. My router decided to flat out forget about the port assignments for it.
Speaking of falling over, this thing is still being wonky. If it rolls over altogether I may have to temporarily raid the server for parts or just put that back in to main service. Not really sure what's going on yet.
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Contritium praecedit superbia. |
05-30-14, 04:49 PM | #7 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Right then, it's running from a custom start now. The first attempt turned a little... Not quite apocalyptic, but getting there. Small station with some necessities and supplies to start with. People should spawn at a medical bay, provided I didn't botch the edit. Otherwise you should spawn in a small pod, so no biggie anyway.
In terms of rules, just steer clear of what could be considered griefing. We can have some days where anything goes, so you can go around and blow the [redacted] out of everything, but I'd rather not make that the norm; make backup, wage war, continue from a save afterwards like none of it ever happened. Currently AI ships are off to see how everything holds up, but we could turn those on if targets are in high demand. Name of the thing is Aero-Arc Space Engineering. Seems to only pop up in the Steam server browser, not in-game, don't ask me why. Uses a whitelist, so contact me for joining. Gives me a chance to make an edit and assign a med bay as well. * try to remember to store inventory before logging off. Pretty sure it doesn't store character data yet.
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Contritium praecedit superbia. Last edited by Arclight; 05-30-14 at 10:02 PM. |
05-31-14, 04:55 AM | #8 |
Lucky Jack
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Just a hint for peeps, best thing is not to actually try to land on anything, stop at least forty meters before anything that you don't want to crash into.
Then we can avoid unfortunate incidents that result in peoples ships being rammed into deep space... |
05-31-14, 10:32 AM | #9 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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1. Never fly directly at something.
2. The dampening can fire thrusters at 150%. Something I tend to do is disable them, get going at something like 20m/s and just coast. Then when you arrive, toggle the dampeners on again to come to a stop. Dampening only happens if you don't give input though. Takes a little getting used to, but it can bring you to a stop much faster than you can manually.
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Contritium praecedit superbia. |
05-31-14, 01:43 PM | #10 |
Lucky Jack
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Indeed, it costs a lot less energy if you turn the dampeners off when throttling up and then turn them back on just before your destination.
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05-31-14, 08:38 PM | #11 |
Lucky Jack
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06-01-14, 05:07 AM | #12 |
Navy Seal
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Mind if I join
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06-01-14, 08:57 AM | #13 |
Navy Seal
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so is it basically Space Minecraft?
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06-01-14, 12:00 PM | #14 |
Medic
Join Date: Feb 2014
Posts: 167
Downloads: 3
Uploads: 0
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I'd say that is a fair comparison. You mine stuff, then you build stuff. It is in early stages of having automation in it via conveyer tubes, which can be used to move stuff between machines and so on. It's in alpha atm, but showing great promise, on top of the stuff they are officially going to implement, the modding of the game seems to be easy, so content shouldn't run out.
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06-01-14, 03:18 PM | #15 |
Lucky Jack
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I think we might need to put MP on pause for a few patches, until it's a bit more stable. It's an Alpha so can't complain, but it is rather frustrating to get all the components together for something and then time out of the server and lose them all. Not to mention the problem of timing out whilst travelling in a ship, thus risking losing it into the void.
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