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#16 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
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Hi Jimbuna ! I would like to know if you have the same problem as me (sorry, I can't watch your video...) : are the guns well placed or not ? Thanks.
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#17 |
Chief of the Boat
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The guns are well placed but I believe they can transverse a little when aimed at a target.
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#18 |
Ace of the Deep
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So, I don't understand at all why I have this problem and not others !!
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#19 |
Commander
![]() Join Date: Nov 2010
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Fahnenbohn, the guns of NFD have a z-axis rotation of abut 10°, which is a bit in conflict with the fire arc as detailed in the NFD.sim.
So, try opening the NFD.dat in the S3D and set the z-xis rotation of the barrels to 0°. Now, the guns should be in place AND fire. |
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#20 |
Ace of the Deep
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Hello !
Thank you for trying to help me, the frog ! ![]() Well, I've done as you told me. But unfortunately, there are no improvements. The guns are still misplaced as you can see on the picture below... Attachment 997 I am desperate... Last edited by Fahnenbohn; 07-13-14 at 03:31 PM. |
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#21 |
Seaman
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Hey! Jimbuna, cool great stuff! ja...ja
cheers! pal ![]()
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#22 |
Chief of the Boat
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#23 |
Ace of the Deep
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Hi all !!
During this summer, I've worked a lot on my problems with the misplaced guns on the flying dutchman. Finally, after many nighters, I've managed to solve my primary problem, and more, I've added as many guns that has a true 74' ship ! ![]() So, the ship you have before you should not be called "Flying Dutchman", but rather "L'Invincible", "Le Terrible" or "L'Intrépide"... ![]() To achieve this result, I took my first idea : I have created 3 guns' models in separate files (Guns-Dutch.dat and Guns-Dutch.sim) placed in the Library. In NFD.dat, I've replaced the nodes "Flying_Dutchman_can01" with "cfg#M01_NFD" nodes. And in NFD.eqp, I've specified all the nods which have to be connected to the new Guns-Dutch.dat file ! The result is simply amazing !! Have you ever seen 37 guns shooting at the same time ? .... An original plan : ![]() "L'Invincible" along with my Nautilus : ![]() L'invincible is firing against a battleship : ![]() I've reached my challenge ! Cheers, my friends ! ![]() ![]() ![]() Last edited by Fahnenbohn; 10-04-14 at 07:31 AM. |
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#24 |
Gefallen Engel U-666
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Superbe!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#25 |
Ace of the Deep
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Thank you Aktungbby !
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#26 |
The Old Man
Join Date: May 2004
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FD is indeed an easter egg and has been shown in details in here in great depth so a search is needed.
I see this vessel every time I patrol the Luzon Straits http://www.subsim.com/radioroom/show...lying+dutchman there are many many others
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#27 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 10-06-14 at 12:20 PM. |
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#28 |
Ace of the Deep
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![]() Last edited by Fahnenbohn; 10-06-14 at 06:53 PM. |
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#29 |
Ace of the Deep
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Hello everybody.
I've decided to share my work on the Flying Dutchman. The first post has been updated. F. |
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#30 |
Ace of the Deep
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