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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: Sep 2008
Posts: 192
Downloads: 54
Uploads: 0
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![]() Quote:
![]() Surely it was impossible for producers to make realistic submarine underwater duel... camera would had to travel for 15 minutes at 60 km/h trough water to change a position from sub to sub or to follow a torpedo from one sub to another... half of the audience would fall asleep and other half would go home...
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Come closer... and die. |
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#2 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
So I was wondering if running in the face of a coming topedo could be a viable tactic (in some situations, of course) or woud be a totally crazy, completly suicidal manouver. And I was hoping to read answers from virtual skippers that tried that in the game (to know I'm not mad for wanting to try it, lol) ![]() |
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#3 |
Electrician's Mate
![]() Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 36
Uploads: 0
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It's a gamble on how close to you the enemy has set his torp arming range. All I know is I'd be nervous as hell. I mean with an active homing torpedo you know when he's active and when he has you. A passive torpedo you never know.
I know that when I am under attack I do one of two things depending on range. One is if it's close range is to launch countermeasures, snapshot and reload , turn away, hit flank, go deep, if acquired then launch again and go shallow. If long range or if I'm in a tight space like a harbour,I drop an active countermeasure and reload. Then I either go very shallow or hug the bottom, turn my stern or bow towards the torp if possible to reduce profile. And go all stop. Then if it's an active torp I hope it will go for the countermeasure or I go with idea 1 if it doesn't. If it's passive I prey I'm making a good impersonation of empty water :p |
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