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#8 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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![]() Quote:
The amount of targets. RSRDC mimics historical data as close as possible within the game engine. Historically, the boats found very few targets. Many times, they returned to port with fuel and supplies low and all torpedoes intact. Especially early war. Two merchants early war is actually good. On the plus side, you can find and watch the historical battles as they happened. Your cruising style. Stay on surface as much as possible. In TMO, Standard propulsion in the fleet boats gets you the highest efficiency. S-boats the best efficiency is at 2/3 speed. When submerged, the slower, the most efficient. When you do run on electrics, you use battery power. The batteries need to be charged when on the surface. The engines will run at full speed until the batteries are fully charged thus burning a lot of fuel. Staying near ports seems like a good strategy. It seems to me the best places are choke points where different routes come together. Sonar. You can call it a bug if you want, it's a flaw in the game engine. You can hear a contact before the sonar man will report it. You can solve this two ways. You can go to the sonar station and listen yourself, or watch the stop watch when in time compression. That's what most people do. When in tc, the watch will stutter a bit when units are in sensor range. Then go to the sonar station and listen. The fleet boats have the sonar head on the bottom so it's usable while on the surface. The S-boats and U-boats have the sonar head on deck and you will need to submerge to listen.
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