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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Pacific Aces Dev Team
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I have tested it with my improved d3d9.dll and edit the shader instructions so that they do nothing.
The TerrainReflectionShader is not only used to reflect the terrain on the water but also used for reflection of the environment(clouds, (sun)light, ...) on the water. TerrainReflectionShader on: ![]() ![]() TerrainReflectionShader off: ![]() ![]()
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-- Vapor-ware is always easier to sell because there's no limit what it can do! Last edited by Seeadler; 05-07-14 at 10:05 AM. |
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