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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Thanks, I had a great career going on first patrol.Five ships down for over 30 k tons.Ran into the Yamato north of Marianna Islands, all torepedoes set at 30 feet, ran deep, but were on target, was disappointed.Then after sinking fifth ship with last four torpedoes after 35 days at sea, I was reminded why I need to finish my mod.The ridiculously weak bulkheads caused flooding and lead to loss of boat.Although my mod to keep overall hull at realistic strength worked, must find a fix for individual bulkheads, far too delicate for a tough, well built fleet boat like the Gato.
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Long time no see bubbles, welcome back.
![]() I haven't played in a long time myself but have keep up with all the new mods. getting itchy feed again and may just load up the game and mods and see what it's all about. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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