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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
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![]() Quote:
The only drawback to planning a major attack only to have it go wrong, is the amount of time spent getting to the point when it became clear that you're 'in over your head' (pardon the pun)... Then you may have to reload 'in base before mission', and lose all your progress. This happened to me once in the straits of gibraltar. I took on more than I could handle and made 1 tiny mistake, the next 10 minutes was me watching 4 UK destroyers taking turns making attack runs, the end, not long in coming... I just wanted readers to know that it is possible to do the (historically) impossible, and be good at it. Which brings me to a question... I sank about 1.3 million tons of shipping, commercial and warship, and when the time came for the war to end (May 8th), it didn't. I was assigned a new patrol and a new mission in June of 1945. Was that a bug that needs patching, or if you do really, really well, and sink more tonnage than was historically recorded, does that extend the war? My version of SH3 is standard, automatically patched to v1.4, when I bought the e-version of it, and I know it has a few tweaks needed, maybe that is one of them... |
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Tags |
newbies, sh3, tactics, tips |
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