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04-07-14, 02:05 AM | #5161 | |
Count Dracula
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at AN 1814 same problem ... captains log say incomplet mission patrol at bla bla bla i will star a new one to see what happends Edit: new patrol AN7934 same problem patrol start at 20.10.1939 and now is 25.10.193 no other mission is gived
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Last edited by Sjizzle; 04-07-14 at 02:23 AM. |
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04-07-14, 03:27 AM | #5162 | |
Navy Seal
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I have checked the areas for the missions you have listed and it looks correct. So - I would say you are at the correct area. Next is patrol type - non continuous - so you can leave the area and come back and the counter does not reset. Next is patrol time. Here the missions change. Most objectives are set in "timehours", but the patrol missions are set in patrol mins. However, the code only states "time". So could something be wrong here? Patrol mins is set to :- Code:
[Objective 1] ObjName=Patrol the designated area Obj=9 ObjType=0 RenownAwarded=60 DisplayToThePlayer=true DisplayOnFail=false AssociatedMissionID=0 IsFromSingleMis=false AreaName=Patrol_Zone1 AreaType=0 Presence=1 Time=2880.000000 Could this be wrong and is actually 2880 hours - 120 days Has anyone passed a new patrol mission since we added this new missions? |
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04-07-14, 07:29 AM | #5163 | |
Count Dracula
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Last edited by Sjizzle; 04-07-14 at 07:44 AM. |
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04-07-14, 03:11 PM | #5164 | |
Navy Seal
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Each patrol will give you three patrol areas. You will get each new area after patrolling the set time and within the set radius. The time is based on the radius - 80km = 48hrs and 250km will be longer. Radio messages will be sent when you finished one patrol. It will also tell you your patrol info for the next one. Radio messages may not always get through on the first try - can take days. Your capt log will update straight away - also (if enabled) an objective icon will flash at top centre of screen. I am still not sure why this all took 5 days Perhaps others will let us know how they get on |
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04-07-14, 04:28 PM | #5165 | |
Count Dracula
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04-07-14, 06:46 PM | #5166 |
Ace of the deep .
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Do not follow orders of BDU 2IC aka Trevally . He is just trying to get you killed so you can start a new campaign and just test OH2 If you are using the moon light mod then I have observed that on occasions you might be spotted by planes at night . If going to a spot where you are in proximity of British airspace then stay submerged most of the time . Recharge batteries at night . I have survived the dreadful position AN7953 but 1 lucky escape from a torpedo boat and 2 destroyers . Only because it was night and when I was spotted by the TB I ran at flank underwater so when the destoyers turned up I was far enough away that they couldn't ping me . I then surfaced and snuck away decks awash . This Coastal waters is extremely dangerous and realistic Thankyou Trevally .
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04-08-14, 03:08 AM | #5167 | |
Navy Seal
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After Gap has finished the coastal defence units - I would recommend a little trip up the river to see Tower Bridge. that will be a nice photo OHII is just a large map mod. It puts things on the map The real gameplay comes from IRAI etc |
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04-08-14, 04:12 AM | #5168 | |
Count Dracula
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yea Trevally realy wanna kill me .... now i am 3'th patrol area AN5868 and i recived the radio message after 48h .... only at the first one i got it after 5 days i think i did something wrong ....
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04-08-14, 04:20 AM | #5169 | |
Navy Seal
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Thanks Sjizzle - keep me posted |
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04-08-14, 09:44 AM | #5170 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sorry guys, I think I have posted somewhere a link to the last version. Probably in the GR2 Editor's thred.
It is not finished yet (it is still missing sensors, equipments, and lookouts, the latter just for eye-candy indeed), but it should already be importable in game anyway. Maybe someone can check it in game while a give it the last touches. Quote:
I was thinking about adding some landmarks around the British coasts. Mainly bridges and coastal forts. I have many of them on my HD, mostly in collada format. Converting the in obj files (importable by GR2 Editor/S3d) would require some work, but it is certainly possible I would appreciate if someone could provide me with a list of famous landmarks visible from the sea which are missing from game |
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04-09-14, 02:46 AM | #5171 |
Count Dracula
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finaly done with the eastern british coastal waters patrol ...
after that 3 patrol areas i need to sink some ship to flit up the progress bar ...
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04-13-14, 03:26 PM | #5172 | |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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I'm nearly done with the first campaign patrol (danzig bay)
Approaching Kiel my game goes CTD - easy to reproduce; glad i saved game the right place. I found out it's caused by a german unit. When i go to museum and watch german units the crash is just the next ship right side after the pretty hospital ship. ( i klick the right arrow with all units on) Can anyone give a hint whats this unit and maybe even the problem with? I use a mod setup with sobers list as a base layout, but some mods differ. The usual suspects are already sort out and i dont use uncommon mods that add german units. Any help would be great - man thanks in advance Here is my modlist Quote:
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04-13-14, 05:59 PM | #5173 |
Growing Old Disgracefully
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Sober says that EMCCD should not be used.
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04-13-14, 06:12 PM | #5174 |
Growing Old Disgracefully
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Will there be a v2.5 'Patch' to sort out these mapping problems?
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04-13-14, 06:15 PM | #5175 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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IIRC, this mod was causing contacts not to be heard by the sonar guy.
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JSGME help links and common error solutions |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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