SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-14, 11:26 PM   #1
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Default

Quote:
Originally Posted by TabbyHunter View Post
The engine sound is far too loud. They would not be able to hear anything.

Atleast that is waht I have always been told.
Well that is logic for passive sonar....but not for active.. don't you think?
LCQ_SH is offline   Reply With Quote
Old 03-27-14, 11:41 PM   #2
TabbyHunter
Ensign
 
Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by LCQ_SH View Post
Well that is logic for passive sonar....but not for active.. don't you think?
Granted a movie is a movie but;

The Hunt for Red October

"They're pinging away and moving at close to 30 knots. They could run over my daughters stereo and not hear it."

A battleship is rather loud. Even with active pinging, your sonar man won't hear the returning ping over the engines...unless you want to turn them off and render yourself highly vulnerable to a potential submarine....or air attack. They are not exactly agile....or even fast to "turn on."
TabbyHunter is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.