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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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You need to go back to your map screen on intervals to check. I agree it is a flaw in the coding. The game defaults to the best sensor you have available in range. So for instance, you're submerged with the scope down, you will get sonar reports. When you raise the scope, and a ship is in visual target range, then you only get visual.
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