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Old 03-19-14, 09:26 PM   #4
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
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Quote:
Originally Posted by hunter301 View Post
OK this not what I meant by realism. You are talking about the emotional aspects of realism.
I was referring to the physics aspect of realism.
Do the subs dive at correct rate. If not does mush Morton's mod fix this? Do they surface at the correct rate?
Battery drain and recharge rates. How accurate are they to the real thing? Batteries with consume a whole hell of a lot more juice at full submerged speed than at say 3 knots. Does the program accurately portray this? Is the recharge rate accurate? Torpedo reload time, is this programmed for realism?
It's quite accurate really. As long as you play with the realistic options on. Personally I love the external cam for fun. Otherwise I play with everything on realistic. The dive time is fairly accurate. It would depend on the crew skill also. The fuel consumption, ammo and reload rate, same with torpedoes. The battery recharge and usage is accurate.

Yes hunter301, in that way it is very realistic. The sonar and radar work quite realistically also. The torpedoes have their flaws, but knowing this, I, and other players know this and know how to compensate for it. That is what they meant by 'unrealistic'. As Dread Knot said, knowing all these flaws and knowing the enemies capabilities is unrealistic, as well as the history.

For the physics, and what you can see while playing, very realistic, especially with TMO or RFB mod. I prefere TMO, because I found in RFB a damaged ship could take hours to sink. Realistic, like the Oceanus, but not fun in a game-play way. Yet the Lusitania sank quite quickly. One torpedo in WW1 did her in, but she was loaded with munitions.
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