![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Mar 2014
Posts: 8
Downloads: 4
Uploads: 0
|
![]()
Some what off-topic.... But I have come to hate the saying "New message received" 90% of the message are totally useless to me. Which I had a better radio operator so he new which ones to bin and which to actually notify me about.
|
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Mar 2014
Location: Clyde Built
Posts: 22
Downloads: 16
Uploads: 0
|
![]()
Along similar lines, can someone advise me what the 6 digit grid references mean? For example BE2438 etc, as opposed to the AANN references.
|
![]() |
![]() |
![]() |
#4 | |
Canadian Wolf
|
![]()
I think the below states it fairly well, found it when searching on Google.
Quote:
![]() Welcome to SUBSIM by the way ![]() |
|
![]() |
![]() |
![]() |
#5 | |
Sea Lord
![]() |
![]() Quote:
The six-character grid reference gives you a lot less ocean to search. Here's a draggable overlay that lets you see the six-character grid on the SH3 nav chart: http://www.subsim.com/radioroom/down...o=file&id=4196 Last edited by BigWalleye; 03-19-14 at 08:32 AM. |
|
![]() |
![]() |
![]() |
#6 | |
Watch
![]() Join Date: Mar 2014
Location: Clyde Built
Posts: 22
Downloads: 16
Uploads: 0
|
![]()
Thank you
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
The 2 letters stand for a particular rectangular area on the map/globe. Mostly in alphabetical order, but not completely sequential around the globe. The coverage of sea and coastline was guiding.
Then each number digit resemble a subdivision of the larger rectangle. Divide it up like a 3x3 telephone numberpad. 1 at the top-left, 9 at the bottom right. The number of the digit in the grid-reference determines which 'button' to consider. Then further sub-divide the button by 3x3. And take the next number digit in the grid-reference to narrow down to smaller area. And so on, and so on, until it is pinpointed sufficiently. There should not ever be a 0 in that gridreference. But you'll eventually come a cross a gridreference in the game, either given by SH3 Commander as a patrol assignment, or by some radiomessage, of something like "BF10" or "AM10". You can ignore that. Or any patrol grid assignment really. Nobody will blame you if you ignore such orders. |
![]() |
![]() |
![]() |
#8 | |
Watch
![]() Join Date: Mar 2014
Location: Clyde Built
Posts: 22
Downloads: 16
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|