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Old 03-16-14, 05:48 PM   #32
Leitender
Planesman
 
Join Date: Nov 2011
Posts: 191
Downloads: 50
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Hi LGN1,

nice to see you around here! And thanks to your "confirmation". I stumbled upon it when I was reading TDW´s statement:

Quote:
I hook onto two specific effects defined in particles.dat (for sea units). If those two effects are not defined in the unit's .zon file then this mod will not be 'active'.

The two effects from your (SH4) particles.dat are (for sea units):
- #Fire_small
- #Fire_big
Normally, smoke isn´t to be generated at a TC of 32 and above (at least in SH3, controllable by SH3 Commander). That´s why I had to slow down the TC because I couldn´t see if the fire was still burning. For me it seems to explain why some players couldn´t see significant results when testing that mod.

So it may be useful to test the mod at first without any time compression at all - with all that original values TDW´s has chosen and after that, we may talk about the balancing of the "burn down rate" and, e.g., the repair rate.

Regards,

Leitender
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