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Old 03-16-14, 05:27 PM   #3
maillemaker
Sea Lord
 
Join Date: Apr 2007
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1). I just wanted to make sure I started my career in the right place. If I understand this correctly, the different flotillas are different campaigns?
Whenever you finish one, do you begin the next with the same captain/career?
Every time you start a career it is the same campaign (i.e., WWII), but you start with a new captain and, depending on what you select, a different port and a different start year.

The primary purpose of selecting a flotilla is to determine what port you will sally forth from, and which uboat types are available at that port.

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2). I picked the 1st Flotilla, 1939 as a starting place. Is this typical/good place to get bearings?
I always start 1939 myself. Just be aware with GWX you will start in August and have to wait until September to start sinking things.

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3). By pressing R it takes you to the radio. What can I do there? Does it serve any actual gameplay purpose to change to that view?
I don't remember.

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4). How do you adjust the "Ambient Volume" button on the hydrophone interface?
It's tricky. If you click at about 2:30 on the dial, it will make it louder. If you click at about 3:30 on the dial, it will make it quieter. There appear to be only 2 volume settings.

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5). Any advice on manual targeting? I have been using this video as a reference to learn:
Looks like a good video to me.

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6). Best advice on gauging speed? I have been using the a). mark, b). wait 3:15 min, c). mark again, d). measure distance between two marks and multiply by 10
If you have map contacts on, that is the easiest way. Another way is the "fixed wire" method, but you have to know the length of the ship from the recognition manual to use it.

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7). I have found that when I miss a ship it will start evasive maneuvering, making it much much harder to hit, or so it seems. Do they ever stop this swerving/evading pattern of motion? Any advice on attacking the same targets more than once?
Once they figure out they are under attack, they will keep zig-zagging until they think you are gone.

Typically, when I know the speed of a target and it starts to zig-zag, I will reduce the target speed by 1 knot to help insure a hit.

Steve
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